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  #1  
Old August 16th, 2007, 10:24 PM

DarkStar DarkStar is offline
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Default Re: Game Suggestions

The game allows the users the ability to add many new things. I don't know too many games that allow plug-ins. It seems very easy to add monsters, items, weapons, and armor.

I think we should make a 'feature request' thread. When the game ships maybe the community can help to bring some of these ideas into the game.

It would be nice if a community could develop around this game.
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  #2  
Old August 16th, 2007, 11:28 PM
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S.R. Krol S.R. Krol is offline
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Default Re: Game Suggestions

One of Scallywag's strengths is definitely the relative ease of adding new content. In this way it's almost a dungeon-sandbox (although there's no need to stick to the fantasy realm...I've been thinking about how well a Space Hulk mod could work, for example).

Obviously there are limits to what you can do (i.e. you're not going to be able to turn it into a completely new genre of game), but within the confines of what you have to work with, there are many, many possible routes to take with only your imagination and free time being the limiting factors.
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  #3  
Old August 17th, 2007, 02:12 AM

DarkStar DarkStar is offline
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Default Re: Game Suggestions

I agree. A Space Hulk mod would be awesome. I can see something like that working.
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  #4  
Old August 17th, 2007, 11:16 AM

scott_wakeling scott_wakeling is offline
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Default Re: Game Suggestions

GeorgiaBoy, what kind of quests did you have in mind?

As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and weaponry. All we need is mission objectives, as GeorgiaBoy suggested.

Looking at the mission book I can see:

Suicide Mission: Deliver a flamer hit on the control room
Exterminate: Kill 30 stealers before the squad is destroyed
Rescue: Get the undamaged C.A.T safely to an airlock
Cleanse and Burn: Get a Flamer hit on both of two gene banks
Decoy: move 5 marines off the map at the point shown on map
Defend: Stop stealers damaging the duct wall for 16 turns


Objectives could be specified in the LevelInfo for a given map. How could we do this kind of thing?

[ExterminateGoals]
Type=Objective
Victory=XP(60)

and:

[ExterminateLevelInfo]
Type=MyPluginLevelInfo
Objectives=ExterminateGoals

We could catch killing 30 stealers by assigning them a known XP (e.g. 2) and setting XP(60) as a win condition.


Now how about the other missions?

Suicide, needs a flamer hit on the air duct. We could write a plug-in for area of effect weapons, then script up a little object that was immune to anything except fire. We would need to be able to add new types of room, like air locks etc. so there's a little more work with this mission.

Just thinking out loud how all this could be done. It's not technically difficult, I think it would just need a gathering of minds to get it done cleanly.
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  #5  
Old August 17th, 2007, 11:18 AM

scott_wakeling scott_wakeling is offline
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Default Re: Game Suggestions

Oh, we'd need to add functionality for controlling more than one character too. !! =)
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  #6  
Old August 17th, 2007, 02:14 PM

jab2565 jab2565 is offline
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Default Re: Game Suggestions

Space Hulk for the 3d0 was one of my favorite games. The map generator would have to create less diamond shape rooms and more one tile corridors.
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  #7  
Old August 17th, 2007, 04:15 PM

scott_wakeling scott_wakeling is offline
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Default Re: Game Suggestions

Room types and map density are openly scriptable already.
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  #8  
Old August 18th, 2007, 07:45 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

Quote:
scott_wakeling said:
GeorgiaBoy, what kind of quests did you have in mind?

Generic Quests:

1) Find the (maybe) unique item(s)
2) Kill the monster(s)
3) Talk to NPC(s)
4) Kill monster(s) for whatever (their head, diamond,etc.)
5) Escort NPC(s)
6) Timed quest (any quest)
7) Deliver item to different area.

Any of these should also be linkable (quest #2,#1,and #3 going back to different #3 for reward). The reward for be gold, an item (unique) or another NPC (say a princess)...

As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and weaponry. All we need is mission objectives, as GeorgiaBoy suggested.

Looking at the mission book I can see:

Suicide Mission: Deliver a flamer hit on the control room
Exterminate: Kill 30 stealers before the squad is destroyed
Rescue: Get the undamaged C.A.T safely to an airlock
Cleanse and Burn: Get a Flamer hit on both of two gene banks
Decoy: move 5 marines off the map at the point shown on map
Defend: Stop stealers damaging the duct wall for 16 turns


Objectives could be specified in the LevelInfo for a given map. How could we do this kind of thing?

[ExterminateGoals]
Type=Objective
Victory=XP(60)

and:

[ExterminateLevelInfo]
Type=MyPluginLevelInfo
Objectives=ExterminateGoals

We could catch killing 30 stealers by assigning them a known XP (e.g. 2) and setting XP(60) as a win condition.


Now how about the other missions?

Suicide, needs a flamer hit on the air duct. We could write a plug-in for area of effect weapons, then script up a little object that was immune to anything except fire. We would need to be able to add new types of room, like air locks etc. so there's a little more work with this mission.

Just thinking out loud how all this could be done. It's not technically difficult, I think it would just need a gathering of minds to get it done cleanly.
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but, especially in this day and age,

"What is victory?"--Sun Tzu
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  #9  
Old August 18th, 2007, 07:48 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

Can rarity be set below 0.1? Like 0.00001?

GB
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but, especially in this day and age,

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  #10  
Old August 18th, 2007, 10:31 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

How about expanded 'mutators' like paralyzation (a SUPER slow, perhaps), drunk could be stun, summon monster, lightning damage, magical resistance, invulnerability to another mutator (definable duration), drain 2 levels (a double 'Drain'. The chance to drain should be definable...

GB
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but, especially in this day and age,

"What is victory?"--Sun Tzu
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