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Do you own this game? Write a review and let others know how you like it.
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August 16th, 2007, 10:24 PM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: Game Suggestions
The game allows the users the ability to add many new things. I don't know too many games that allow plug-ins. It seems very easy to add monsters, items, weapons, and armor.
I think we should make a 'feature request' thread. When the game ships maybe the community can help to bring some of these ideas into the game.
It would be nice if a community could develop around this game. 
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August 16th, 2007, 11:28 PM
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Second Lieutenant
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Join Date: Dec 1999
Posts: 495
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Thanked 17 Times in 13 Posts
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Re: Game Suggestions
One of Scallywag's strengths is definitely the relative ease of adding new content. In this way it's almost a dungeon-sandbox (although there's no need to stick to the fantasy realm...I've been thinking about how well a Space Hulk mod could work, for example).
Obviously there are limits to what you can do (i.e. you're not going to be able to turn it into a completely new genre of game), but within the confines of what you have to work with, there are many, many possible routes to take with only your imagination and free time being the limiting factors.
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August 17th, 2007, 02:12 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: Game Suggestions
I agree. A Space Hulk mod would be awesome. I can see something like that working.
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August 17th, 2007, 11:16 AM
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Corporal
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Join Date: Jun 2007
Posts: 170
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Re: Game Suggestions
GeorgiaBoy, what kind of quests did you have in mind?
As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and weaponry. All we need is mission objectives, as GeorgiaBoy suggested.
Looking at the mission book I can see:
Suicide Mission: Deliver a flamer hit on the control room
Exterminate: Kill 30 stealers before the squad is destroyed
Rescue: Get the undamaged C.A.T safely to an airlock
Cleanse and Burn: Get a Flamer hit on both of two gene banks
Decoy: move 5 marines off the map at the point shown on map
Defend: Stop stealers damaging the duct wall for 16 turns
Objectives could be specified in the LevelInfo for a given map. How could we do this kind of thing?
[ExterminateGoals]
Type=Objective
Victory=XP(60)
and:
[ExterminateLevelInfo]
Type=MyPluginLevelInfo
Objectives=ExterminateGoals
We could catch killing 30 stealers by assigning them a known XP (e.g. 2) and setting XP(60) as a win condition.
Now how about the other missions?
Suicide, needs a flamer hit on the air duct. We could write a plug-in for area of effect weapons, then script up a little object that was immune to anything except fire. We would need to be able to add new types of room, like air locks etc. so there's a little more work with this mission.
Just thinking out loud how all this could be done. It's not technically difficult, I think it would just need a gathering of minds to get it done cleanly.
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August 17th, 2007, 11:18 AM
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Corporal
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Join Date: Jun 2007
Posts: 170
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Re: Game Suggestions
Oh, we'd need to add functionality for controlling more than one character too. !! =)
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August 17th, 2007, 02:14 PM
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Second Lieutenant
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Join Date: Mar 2005
Posts: 478
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Re: Game Suggestions
Space Hulk for the 3d0 was one of my favorite games. The map generator would have to create less diamond shape rooms and more one tile corridors.
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August 17th, 2007, 04:15 PM
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Corporal
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Join Date: Jun 2007
Posts: 170
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Re: Game Suggestions
Room types and map density are openly scriptable already.
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August 18th, 2007, 07:45 PM
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Corporal
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Join Date: Apr 2007
Location: Hotlanta
Posts: 108
Thanks: 2
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Re: Game Suggestions
Quote:
scott_wakeling said:
GeorgiaBoy, what kind of quests did you have in mind?
Generic Quests:
1) Find the (maybe) unique item(s)
2) Kill the monster(s)
3) Talk to NPC(s)
4) Kill monster(s) for whatever (their head, diamond,etc.)
5) Escort NPC(s)
6) Timed quest (any quest)
7) Deliver item to different area.
Any of these should also be linkable (quest #2,#1,and #3 going back to different #3 for reward). The reward for be gold, an item (unique) or another NPC (say a princess)...
As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and weaponry. All we need is mission objectives, as GeorgiaBoy suggested.
Looking at the mission book I can see:
Suicide Mission: Deliver a flamer hit on the control room
Exterminate: Kill 30 stealers before the squad is destroyed
Rescue: Get the undamaged C.A.T safely to an airlock
Cleanse and Burn: Get a Flamer hit on both of two gene banks
Decoy: move 5 marines off the map at the point shown on map
Defend: Stop stealers damaging the duct wall for 16 turns
Objectives could be specified in the LevelInfo for a given map. How could we do this kind of thing?
[ExterminateGoals]
Type=Objective
Victory=XP(60)
and:
[ExterminateLevelInfo]
Type=MyPluginLevelInfo
Objectives=ExterminateGoals
We could catch killing 30 stealers by assigning them a known XP (e.g. 2) and setting XP(60) as a win condition.
Now how about the other missions?
Suicide, needs a flamer hit on the air duct. We could write a plug-in for area of effect weapons, then script up a little object that was immune to anything except fire. We would need to be able to add new types of room, like air locks etc. so there's a little more work with this mission.
Just thinking out loud how all this could be done. It's not technically difficult, I think it would just need a gathering of minds to get it done cleanly.
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__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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August 18th, 2007, 07:48 PM
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Corporal
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Join Date: Apr 2007
Location: Hotlanta
Posts: 108
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Game Suggestions
Can rarity be set below 0.1? Like 0.00001?
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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August 18th, 2007, 10:31 PM
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Corporal
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Join Date: Apr 2007
Location: Hotlanta
Posts: 108
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Game Suggestions
How about expanded 'mutators' like paralyzation (a SUPER slow, perhaps), drunk could be stun, summon monster, lightning damage, magical resistance, invulnerability to another mutator (definable duration), drain 2 levels (a double 'Drain'. The chance to drain should be definable...
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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