|
|
|
 |
|

August 17th, 2007, 10:14 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: OT: Looking for a good physics site
The acceleration for X will be cos(theta) times the ship's engine power, while the acceleration for Y will be sin(theta) times the engine power.
And theta will be the direction to accelerate in.
So, lets see. (x,y are coords, * is multiplication)
For X:
S1x-S2x = (V1x-V2x) * T + ((A1*cos(Theta)) -A2x) * T * T
For Y:
S1y-S2y = (V1y-V2y) * T + ((A1*sin(Theta)) - A2y) * T * T
Unknowns are Theta and T, common to both.
You can rearrange the first formula to get Theta = F(T)... there will be inverse cos or inverse sin in it.
Replace the Theta in the second equation with F(T).
Now you've got a big horrid, fearsome beasty with only T as an unknown. Solve for T. You'll probably need a big sheet of paper, or maybe maple to simplify it down to a one-line equation to code in.
Plug T into the first formula again, and Solve for Theta.
Your ship/missile can then accelerate in the direction of Theta for time T. (Theta = 0 means the +X direction, 90 degrees = +Y)
__________________
Things you want:
|

August 17th, 2007, 10:30 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Looking for a good physics site
The acceleration for X will be cos(theta) times the ship's engine power, while the acceleration for Y will be sin(theta) times the engine power.
And theta will be the direction to accelerate in.
Got that far. It's the whole 'How do I calculate theta' that's the problem.
S1x-S2x = (V1x-V2x) * T + ((A1*cos(Theta)) -A2x) * T * T
V1x would be Enemy Velocity X, A1 would be Acceleration Vector Length, Theta would be the angle to accelerate in, A2x would be Target Acceleration X and T would be Time?
What are S1 and S2?
Unknowns are Theta and T, common to both.
You can rearrange the first formula to get Theta = F(T)... there will be inverse cos or inverse sin in it.
Replace the Theta in the second equation with F(T).
What is 'F'?
Now you've got a big horrid, fearsome beasty with only T as an unknown. Solve for T. You'll probably need a big sheet of paper, or maybe maple to simplify it down to a one-line equation to code in.
Now I'm wondering which variation of that formula you gave I should use to figure out T or Theta or whatever it's supposed to give me.
Plus, I think that 'Big sheet of paper' part may put it somewhat outside my mathematical ability.
Plug T into the first formula again, and Solve for Theta.
Your ship/missile can then accelerate in the direction of Theta for time T. (Theta = 0 means the +X direction, 90 degrees = +Y)
Yeah, I may need a bit of help to figure out exactly how to do that.
Going to have to fiddle with the angle, then. C# uses radians for 3d object angles and 0 is +Y (Although I'm using X and Z for horizontal and vertical).
@Jack: That formula you gave me gives Time, right?
I'll go let my brain collapse for a while, then come back and see if I can figure this out. If brute force can figure it out, then I may be able to turtle my way through before my brain starts screaming at me.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 17th, 2007, 11:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Looking for a good physics site
Let's see if I can de-rust my brain...
Ok, we have: (1/2)(Ax - Ax)(T^2)+(Vx - Vx)T+(Sx- Sx) = 0
Which can be shortened down to (1/2) * A * T^2 + V * T + P = 0
A being Relative Acceleration,
T being Time,
V being Relative Velocity,
P being Position. Because using an S is not intuitive for me.
Why is it equal to 0, though? Pulling numbers out of a hat,
1/2 * 5 * 3^2 + 15 * 3 + 50
2.5 * 9 + 45 + 50
22.5 + 45 + 50
117.5
Um, not equal to zero. That would be total distance covered.
So: (1/2) * A * T^2 + V * T + P = D
D being Total Distance
(1/2) * A * T^2 - D + P = V * T?
1/2 * 5 * 3^2 - 117.5 + 50 = 45?
2.5 * 9 - 117.5 + 50
22.5 + -117.5 + 50
-45
Er, well, sorta. Except that should probably be positive. Also, the reply form should be larger.
(1/2) * A * T^2 + D - P = V * T?
1/2 * 5 * 3^2 + 117.5 - 50 = 45?
2.5 * 9 + 117.5 - 50
22.5 + 117.5 + -50
90
Nope...However, it would work for (1/2) * A * T^2 - D + P = -(V * T)
How am I doing so far?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 17th, 2007, 11:17 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: OT: Looking for a good physics site
(Position difference) = (speed diff) * T + (Accel Diff) * T * T
After time T, you want the position change due to Speed and Accel to be equal to the current position difference.
I think I missed a negative on the left side:
X1=0; X2=4
V1=0; V2=0
A1=2; A2=0
-(0-4) = 0-0 *T + (2 - 0) * T^2
4 = 2 T^2
T = sqrt(2)
__________________
Things you want:
|

August 17th, 2007, 11:21 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Looking for a good physics site
(1/2) * A * T^2 + V * T + P = D
D - V * T + P = (1/2) * A * T^2
A = 5
T = 3
P = 50
V = 15
D = 117.5
117.5 - 15 * 3 + 50 = (1/2) * 5 * 3^2
117.5 + -45 + 50 = 2.5 * 9
72.5 + 50 = 22.5 // Ok, I know this isn't going to work...
122.5 != 22.5
D - V * T - P = (1/2) * A * T^2
72.5 - 50 = 22.5
22.5 = 22.5
Woot!
BBS
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 17th, 2007, 11:28 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Looking for a good physics site
Could someone tell me why '1/2 * 5 * 3^2 - 117.5 + 50 = 45?' returned -45? Thanks. I can't see the error.
(1/2) * A * T^2 + V * T + P = D
A = 5
T = 3
P = 50
V = 15
D = 117.5
(1/2) * A * T^2 + V * T - D = P
(1/2) * 5 * 3^2 + 15 * 3 - 117.5 = 50?
2.5 * 9 + 45 - 117.5 = 50?
22.5 + 45 - 117.5 = 50? // Don't think so...
-50 != 50
Um...Where, exactly, did I make a mistake?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 18th, 2007, 08:23 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Looking for a good physics site
I remember now why I hate math! 
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|

August 17th, 2007, 11:32 PM
|
 |
Major General
|
|
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Looking for a good physics site
Quote:
narf poit chez BOOM said:
Why is it equal to 0, though?
|
Brain fried; can't answer post fully at the moment.
That aspect, though...
It's 0 because it's a manipulation of two separate position functions that I want to be in the same place at the same time (definition of interception). They are both position functions, and I want them equal, so I assigned them that way, and tossed the same t in there: p1(t) = p2(t). I then expanded the functions to their components, and merged them onto one side (leaving the other side as 0).
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|

August 17th, 2007, 11:33 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Looking for a good physics site
Ok, thanks. That makes sense.
My sympathies on the fried brain.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 17th, 2007, 11:15 PM
|
 |
Major General
|
|
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Looking for a good physics site
Quote:
narf poit chez BOOM said:
@Jack: That formula you gave me gives Time, right?
|
They're simultaneous equations - they give time (which can be later used for the x/y of the encounter), and acceleration on both axes when solved together.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|