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August 18th, 2007, 01:33 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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Re: Mod: Even Weirder Worlds 0.85
Played some more of your Mod last night. The teleporting zorg missiles are sheer genius.
Found a typo in your Digital Eel item - I presume it's supposed to say "This sparkling..." not "his sparkling..." 
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August 19th, 2007, 06:18 AM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
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Re: Mod: Even Weirder Worlds 0.85
The teleporting missile was a carry over from my Strange Adventures mod ESAIS where I made one special weapon for each race. I think it could use some tweaking still, but that's okay. of all the things I've added, the hydra missile is still my personal favorite.
Thanks, I've corrected the typo, added another Garthan ship, and fixed a bug that was found long ago with the Zorg Freighter. I want to do something new before i put out another patch, but I guess we'll just have to see what I have time to get done.
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August 19th, 2007, 11:06 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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Re: Mod: Even Weirder Worlds 0.85
There was also some block of text that ran off the page, and couldn't be read. Can't remember which item it was off the top of my head. If I stumble across it again I'll post here.
Just downloaded 0.86, thanks for the update!
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August 20th, 2007, 02:01 AM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
Posts: 151
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Re: Mod: Even Weirder Worlds 0.85
Cool. Yeah, I have a tendency to get a bit verbose. I used to have a TON that overran, but I caught and corrected most of them. Any spots are great, though
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August 20th, 2007, 04:03 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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Re: Mod: Even Weirder Worlds 0.85
I do it too. Nearly every text block in my mods so far has had to be trimmed back once I actually saw them on screen. Mod with passion, edit in cold blood...
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September 13th, 2007, 08:24 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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Re: Mod: Even Weirder Worlds 0.86
I got the new-new patch (so my mac is working again) and christened it by playing your mod 3 games in a row.
Love your mod. One game I had a four ship flotilla armed exclusively with weapons you'd added, and no doubling-up!
Told you I'd let you know if I found another block of text that ran out the window... Check out the Transwarp Organ. It exceeds the allotted space. Last line of text is "interstellar hydrogen to".
Also, since I'm reporting a "bug", there's an item called Blastoid Launcher that has the same picture and description as the Fission Torpedo. Haven't used it in combat so I don't know if it has unique functionality, (it was on a homeworld and I had nothing worth trading down for it). Thought I'd mention it in case this wasn't intentional that the text and picture weren't changed.
Over all, love the mod. Please keep up the great work!
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September 13th, 2007, 08:35 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
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Re: Mod: Even Weirder Worlds 0.86
Yeah, I had actually just found the transwarp organ and fixed it, but thanks. I'm sure there are more to find. The Blastoid launcher is a troublesome beast of a missile for the cambrians. I thought I took it out until I could get it done, but apparently not. Thanks for that catch. I'll go fix it here in a bit.
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September 14th, 2007, 01:00 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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Re: Mod: Even Weirder Worlds 0.86
Finally found the minefield deployment drone. That thing is beautiful. It was positively decisive in one battle, so I assumed it would be just as good in the next. Except the Pirates just shot their way through in good 'ol classic BSG fashion, and even my adding a flak cannon to the mix wasn't enough to deter them!
I am envious of your ability to code weaponry.
Anyhow, the real reason I was posting wasn't _just_ to pat you on the back. (But I'll do so again - great mod!) I found another text over-run. On the minefield none the less. Last line is "extensive use in the first" and never supplies the expected noun(s).
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September 20th, 2007, 03:25 PM
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Private
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Join Date: Sep 2007
Posts: 7
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Re: Mod: Even Weirder Worlds 0.85
Phlagm,
First, I must congratulate you on an excellent mod. That's top-notch code and artwork you have there! I especially like your weapon/particle effects.
I've been agonizing over a way to deploy a proper minefield, as the Gamilons in the StarBlazers universe are supposed to make extensive use of mines. Then I come across exactly what I wanted to make - in your mod.
Would you mind if I take a leaf from your work and use it as a springboard for my own mod?
Cheers!
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September 20th, 2007, 04:42 PM
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Corporal
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Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod: Even Weirder Worlds 0.85
I'm really enjoying this mod. I've noticed a couple of issues in the latest version:
1) The description for the tactical attack drones is incorrect.
2) The description for the telepathic ooze runs over.
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