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August 19th, 2007, 01:50 PM
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Re: Growth and Death by the Numbers
Quote:
OmikronWarrior said:
4) My numbers represent additional gold over the several turns. Not how much additional gold you recieve per turn at the end of X number of turns. Expect gold income to below my given percentage for most of the turns, and significantly higher by the later turns.
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August 19th, 2007, 02:46 PM
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Re: Growth and Death by the Numbers
Saint Dude is correct, my scales tell you how much gold you get OVER THE COURSE OF THE GAME. While at the end of 102 turns you will have increased population by your 80%+ figure and will earn that much more gold per turn, you won't have that much extra gold for most of your turns (unlike Order which gives +/- 7% gold per tick no matter what turn and the aggregate won't change over number of turns.
As for the role of random events... too much variable is involved. For example, large nations are sort of "buffered" from random events due to hard limit of random events occurring. No matter how valuable the territory, if you have 50+ it won't matter how badly it gets hit with Misfortune. Then, its much harder to quantify the effects of free gems and magic items that high luck players get. Obviously, the additional effects of growth, minimizing/aggrevating old age problems, additional supply, are things players will have to consider when designing their strategy. This chart is more to quantify just how much extra money you'll get/loose using growth/death (a lot more then 2%).
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August 20th, 2007, 11:54 AM
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Re: Growth and Death by the Numbers
Good job, OmikronWarrior! Thanks for doing that, I like looking at numbers.
It's true that Growth gives more benefits than just money, like you say. But, unfortunately, your chart there I think quantifies what most people have been saying for some time now --that Growth as a money-making strategy is just not as good as Order.
It seems that the break-even point is around turn 50 or so, according to your chart. At that point, Growth and Order will give you about equal extra money per turn. And, this is even assuming that the growth scale was in each of those provinces from the start of the game, which of course isn't true. So, in reality, we're looking at more of a turn 60-70 or so break-even point, maybe even later. On a really big map, Growth may work out to be better than Order, but for most games, the money you get from turn 1 to turn 70 will be a much bigger incentive, so Order would be better.
And this isn't even factoring in that at the "break-even point", Growth will still be far behind Order in terms of money gained to that point.
This seems like good evidence that either Growth should be changed to at least +3% (as in CB mod), or that Order should be lowered to maybe +6 or +5%. Alternatively, the Growth % per turn could be raised.
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August 20th, 2007, 12:13 PM
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General
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Re: Growth and Death by the Numbers
Well, that's good evidence that Growth and Order should be changed if the only thing you want to balance is money.
It's harder to calculate the other effects of both scales.
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August 20th, 2007, 12:20 PM
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Re: Growth and Death by the Numbers
Quote:
(4) My numbers represent additional gold over the several turns. Not how much additional gold you recieve per turn at the end of X number of turns. Expect gold income to below my given percentage for most of the turns, and significantly higher by the later turns.
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so if you ended the chart at, say, turn 30, then the actual additional amount per turn would be higher at the turns just before turn 30, then now as youv ended the chart at turn 102?
either i am misunderstanding you, or your math is off.
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August 20th, 2007, 06:52 PM
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Re: Growth and Death by the Numbers
Keep in mind that in order to get the benefit of Order/Turmoil, you still need to spread your domain as well. What these charts show me is less that Growth is an equal alternative to Order as a money maker, but a good money maker in its own right that compliments Production.
In joke format, people without Growth or Order
take the bus to work, people with just Order drive BMWs, people with just Growth take the bus but retire early, but people Growth and Order fund the Russian space program to get to work.
Quote:
mr_Logic said:
Quote:
(4) My numbers represent additional gold over the several turns. Not how much additional gold you recieve per turn at the end of X number of turns. Expect gold income to below my given percentage for most of the turns, and significantly higher by the later turns.
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so if you ended the chart at, say, turn 30, then the actual additional amount per turn would be higher at the turns just before turn 30, then now as youv ended the chart at turn 102?
either i am misunderstanding you, or your math is off.
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OK, on a given turn (lets call it T(1)), a province will make X amount of money based on Y amount of population. Unless there are modifiers in play. Lets assume Growth 3. So, you make X*1.06 money. Now on T(2), your population has changed to Y*1.006, and since base money is directly proportional to population, you'll earn X*1.006*1.06. What my figures tell you is money made on T(1) and T(2) AVERAGED. Or they would if I bothered to do Turn 2.
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August 20th, 2007, 09:40 PM
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Re: Growth and Death by the Numbers
One way to balance order might be to make it more vulnerable to unrest. Turmoil is like the Dukes of Hazard -- they don't pay taxes on their moonshine and sometimes raise a rumpus but the boys will be back helping Pa on the farm soon enough. Order has quiet, well maintained towns but they need to call the police (patrollers) when there's trouble.
I think having unrest go down by 3 - Order points per turn would be reasonable.
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August 20th, 2007, 10:13 PM
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Lieutenant General
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Re: Growth and Death by the Numbers
Order originally lowered unrest.
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August 21st, 2007, 12:15 PM
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Re: Growth and Death by the Numbers
Quote:
OmikronWarrior said:
OK, on a given turn (lets call it T(1)), a province will make X amount of money based on Y amount of population. Unless there are modifiers in play. Lets assume Growth 3. So, you make X*1.06 money. Now on T(2), your population has changed to Y*1.006, and since base money is directly proportional to population, you'll earn X*1.006*1.06. What my figures tell you is money made on T(1) and T(2) AVERAGED. Or they would if I bothered to do Turn 2.
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ow, ok, i get it now, thanx. i thought you meant the figures given were cumulative.
but then actually, the money made on any turn will actually be higher then the perentage you give for that turn, instead of this only being so for the later turns. cause every figure given with a turn is an avarage of earlyer turns. but i see now that with later turns you didnt mean 'later turns on the chart', but 'the later turns up to the turn you are looking at'.
really nice chart btw, im deffinitely trying a growth scale next time. 'get and defend the rich provinces early' make a good stratagy with that..
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August 21st, 2007, 01:48 PM
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Re: Growth and Death by the Numbers
Since it was brough up... here are the figures adjusted by Order 3, or 1.21. Also, I've given up getting Open Office to look respectible, so I'm sticking with Excel. Sorry all you open sourcers out there. I'll be adding the zip to the original post shortly.
D 3 D 2 D 1 Neutral G 1 G 2 G 3
0 114% 116% 119% 121% 123% 126% 128%
6 112% 115% 118% 121% 124% 127% 131%
12 110% 113% 117% 121% 125% 129% 133%
18 108% 112% 116% 121% 126% 130% 135%
24 106% 111% 116% 121% 126% 132% 138%
30 104% 109% 115% 121% 127% 134% 141%
36 102% 108% 114% 121% 128% 135% 143%
42 101% 107% 114% 121% 129% 137% 146%
48 99% 106% 113% 121% 130% 139% 149%
54 97% 104% 112% 121% 130% 140% 151%
60 95% 103% 112% 121% 131% 142% 154%
66 94% 102% 111% 121% 132% 144% 157%
72 92% 101% 110% 121% 133% 146% 160%
78 91% 100% 110% 121% 134% 148% 163%
84 89% 99% 109% 121% 134% 150% 167%
90 88% 98% 109% 121% 135% 151% 170%
96 86% 96% 108% 121% 136% 153% 173%
102 85% 95% 107% 121% 137% 155% 177%
EDIT: On another note, taking and holding rich provinces is a good idea no matter what your scales, as is build forts on them since administration proves ANOTHER money multiplier and helps makes sure they don't fall into enemy hands.
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