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August 20th, 2007, 08:15 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: A little artisanal map... with 1225 provinces
I wonder why some people want bigger maps. I haven't finished most of my SP games on GoG map, and I don't know if I will ever use such a map. It's an awesome job that have been done in any way.
Bravo Twan
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Senior member of the GLIN !
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August 20th, 2007, 08:33 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: A little artisanal map... with 1225 provinces
I know what you mean! I have trouble playing Aran, it justs gets boring and tedious after a while, all that micro management, it's just too much!!
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August 20th, 2007, 10:19 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: A little artisanal map... with 1225 provinces
We shouldn't complain about the logistics. If I remember correctly, in dom2 you had to ship your gems between your labs(I only played the demo).On really big maps, I think it could have made my head burst !!!
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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August 20th, 2007, 10:28 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: A little artisanal map... with 1225 provinces
Quote:
Humakt said:
We shouldn't complain about the logistics. If I remember correctly, in dom2 you had to ship your gems between your labs(I only played the demo).On really big maps, I think it could have made my head burst !!!
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Gems have never been limited to just one lab. However, DomPPP didn't have a common research pool, so you had to set each researching mage to research a spesific school, and change all of them if you changed your mind. There weren't any gem pooling options either, so gem-generating items and blood hunting were quite tedious.
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August 20th, 2007, 10:45 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: A little artisanal map... with 1225 provinces
Mea culpa, mea maxima culpa
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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March 30th, 2008, 11:37 AM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
Thanks: 8
Thanked 16 Times in 2 Posts
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Re: A little artisanal map... with 1225 provinces
I know that this is resurrecting an old thread, but I just recently found this map while looking for new material to play with. So far, it's great and the underworld passages and the port connections help speed up movement as well as provide an additional strategic layer.
Hopefully you'll make more maps like it. 
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June 2nd, 2008, 10:43 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: A little artisanal map... with 1225 provinces
I just decided to play this map for the first time last week. Initially the size seemed to be a bit much, but I'm now playing heavily modded games and I've now got 28 MA nations now, so I thought I would give it a try.
This map is a lot of fun to play. It doesn't appear to be balanced for MP, but as a SP I really enjoy it. There are many provinces that allow you to travel long distances to non-adjacent provinces. I'm thinking that I will be playing this map continuously for several games.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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