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Old August 21st, 2007, 12:15 PM

mr_Logic mr_Logic is offline
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Default Re: Growth and Death by the Numbers

Quote:
OmikronWarrior said:
OK, on a given turn (lets call it T(1)), a province will make X amount of money based on Y amount of population. Unless there are modifiers in play. Lets assume Growth 3. So, you make X*1.06 money. Now on T(2), your population has changed to Y*1.006, and since base money is directly proportional to population, you'll earn X*1.006*1.06. What my figures tell you is money made on T(1) and T(2) AVERAGED. Or they would if I bothered to do Turn 2.
ow, ok, i get it now, thanx. i thought you meant the figures given were cumulative.
but then actually, the money made on any turn will actually be higher then the perentage you give for that turn, instead of this only being so for the later turns. cause every figure given with a turn is an avarage of earlyer turns. but i see now that with later turns you didnt mean 'later turns on the chart', but 'the later turns up to the turn you are looking at'.

really nice chart btw, im deffinitely trying a growth scale next time. 'get and defend the rich provinces early' make a good stratagy with that..
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Old August 21st, 2007, 01:48 PM
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OmikronWarrior OmikronWarrior is offline
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Default Re: Growth and Death by the Numbers

Since it was brough up... here are the figures adjusted by Order 3, or 1.21. Also, I've given up getting Open Office to look respectible, so I'm sticking with Excel. Sorry all you open sourcers out there. I'll be adding the zip to the original post shortly.

D 3 D 2 D 1 Neutral G 1 G 2 G 3
0 114% 116% 119% 121% 123% 126% 128%
6 112% 115% 118% 121% 124% 127% 131%
12 110% 113% 117% 121% 125% 129% 133%
18 108% 112% 116% 121% 126% 130% 135%
24 106% 111% 116% 121% 126% 132% 138%
30 104% 109% 115% 121% 127% 134% 141%
36 102% 108% 114% 121% 128% 135% 143%
42 101% 107% 114% 121% 129% 137% 146%
48 99% 106% 113% 121% 130% 139% 149%
54 97% 104% 112% 121% 130% 140% 151%
60 95% 103% 112% 121% 131% 142% 154%
66 94% 102% 111% 121% 132% 144% 157%
72 92% 101% 110% 121% 133% 146% 160%
78 91% 100% 110% 121% 134% 148% 163%
84 89% 99% 109% 121% 134% 150% 167%
90 88% 98% 109% 121% 135% 151% 170%
96 86% 96% 108% 121% 136% 153% 173%
102 85% 95% 107% 121% 137% 155% 177%

EDIT: On another note, taking and holding rich provinces is a good idea no matter what your scales, as is build forts on them since administration proves ANOTHER money multiplier and helps makes sure they don't fall into enemy hands.
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Old August 21st, 2007, 04:12 PM

Sombre Sombre is offline
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Default Re: Growth and Death by the Numbers

The money multiplier from building a fortress will rarely, in my opinion, pay for the cost of building it in the first place, given other things you could spend the money on and the probable length of the game.

And a fort under siege won't help you protect your income from the province that much.
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