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Old August 21st, 2007, 08:38 PM
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Default Re: SCOR values in MISN blocks

These are indeed multipliers for the price of items in each category. The only reason for using powers of two was to allow easier division (16/128 instead of 12.5/100 for increments of one eighth) and get nice rational numbers out of it when re-multiplied with the skill level factors from distribution.ini. It's more or less an aesthetic choice

The game price of an item is COST * (category SCOR)/128 * (nebula SCRN) / 128 * (enemies SCRE) / 128
 

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