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August 23rd, 2007, 12:34 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances (Team Game, Experimental - Recruit
Turn 13...the forced peace is over! Nations may attack at will.
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August 23rd, 2007, 04:24 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: Allegiances (Team Game, Experimental - Recruit
The Eastern Empire dictates that you crumble beneath the scintillating boots of our valorous warriors while becoming sit-com stars for the astral mage audience everywhere.
We also ask that you don't bring any Abysians or spiders, as they screw up the dance floor.
Our Theurgs have gotten hammered and wish to point out to the watery depths that if they have incursion on their minds, they'd best be prepared to drive the dead Velites home.
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August 23rd, 2007, 04:31 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Speak plain, boy. You plan on rumbling with the Knights of the West right out the gate? I reckon I got a 12 foot lance around here somewhere that'll about fit your back side if you insist.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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August 23rd, 2007, 05:19 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: Allegiances (Team Game, Experimental - Recruit
Our scouts have recently discovered the Chalice in Penetheste's sigmoid. The Theurgs remain unsure as to veracity of this dire news. However, they do appreciate being called boys.
Don't use your lances on boys. That's illegal in Pythium.
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August 23rd, 2007, 05:21 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
All the geographical locations as team descriptions (western empire and such) mess with our head, cuz team Water is in the west on the real map, dammit.
The new methods of address that shall be used in the court of R'lyeh are team Water, team P, team Heat, and team Crossbow (formerly known as team You'll Have to Tell Us Why You Picked Ulm Over Ermor. But it was too lengthy, and team YHTUWYPUOE was unpronounceable by the messengers of the lesser races despite how well it flows off the...tongues of the worthy).
So let it be written!
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August 23rd, 2007, 05:42 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I figured the forge bonus would be twice as good in a team game. If either one of us can manage to find a construction magic site it could prove pretty ugly. Now all I have to do is stay away from the astral mages...there aren't any of those in this game, are there?
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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August 23rd, 2007, 11:00 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances (Team Game, Experimental - Recruit
"Team Water"? That's the best you could do? 
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August 23rd, 2007, 11:09 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
It's short and descriptive, what more do you want?
Besides, I thought team We're Gonna Win was a bit much.
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August 25th, 2007, 06:19 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Hello guys, sorry about the score graphs issue, that was a cockup on my part. Apologies.
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