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  #1  
Old August 23rd, 2007, 12:34 PM
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Thrawn Thrawn is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Turn 13...the forced peace is over! Nations may attack at will.
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  #2  
Old August 23rd, 2007, 04:24 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

The Eastern Empire dictates that you crumble beneath the scintillating boots of our valorous warriors while becoming sit-com stars for the astral mage audience everywhere.

We also ask that you don't bring any Abysians or spiders, as they screw up the dance floor.

Our Theurgs have gotten hammered and wish to point out to the watery depths that if they have incursion on their minds, they'd best be prepared to drive the dead Velites home.
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  #3  
Old August 23rd, 2007, 04:31 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Speak plain, boy. You plan on rumbling with the Knights of the West right out the gate? I reckon I got a 12 foot lance around here somewhere that'll about fit your back side if you insist.
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  #4  
Old August 23rd, 2007, 05:19 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

Our scouts have recently discovered the Chalice in Penetheste's sigmoid. The Theurgs remain unsure as to veracity of this dire news. However, they do appreciate being called boys.

Don't use your lances on boys. That's illegal in Pythium.
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  #5  
Old August 23rd, 2007, 05:21 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

All the geographical locations as team descriptions (western empire and such) mess with our head, cuz team Water is in the west on the real map, dammit.

The new methods of address that shall be used in the court of R'lyeh are team Water, team P, team Heat, and team Crossbow (formerly known as team You'll Have to Tell Us Why You Picked Ulm Over Ermor. But it was too lengthy, and team YHTUWYPUOE was unpronounceable by the messengers of the lesser races despite how well it flows off the...tongues of the worthy).

So let it be written!
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  #6  
Old August 23rd, 2007, 05:42 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

I figured the forge bonus would be twice as good in a team game. If either one of us can manage to find a construction magic site it could prove pretty ugly. Now all I have to do is stay away from the astral mages...there aren't any of those in this game, are there?
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  #7  
Old August 23rd, 2007, 11:00 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

"Team Water"? That's the best you could do?
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  #8  
Old August 23rd, 2007, 11:09 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

It's short and descriptive, what more do you want?

Besides, I thought team We're Gonna Win was a bit much.
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  #9  
Old August 25th, 2007, 06:19 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

Hello guys, sorry about the score graphs issue, that was a cockup on my part. Apologies.
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