.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 23rd, 2007, 06:01 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Counters to Niefelheim

I still think the best counter to Neifel Giants is to one-shot them. Even with a good mr, at least the ones you get die. (Or get enslaved, even better.)

With their regen you're going to have to hit them at least 2-3 times in quick succession to kill with magma bolts, or lighting, or fire arrows.
Maybe falling fires or better yet, magma eruption. Decent area, good damage and leaves a heat aura behind.
Reply With Quote
  #2  
Old August 23rd, 2007, 06:42 PM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Counters to Niefelheim

To get neifel giants have a fire bless, takes them down so easy, if your not planning on fighting them before game though, flame arrows a re good too, um the incinerate spells.

Oo maybe a thug commander with something like a Gate Cleaver, half there health down in one hit from him, even if he hits the shield
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #3  
Old August 23rd, 2007, 07:00 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Counters to Niefelheim

Given that Niefel's sacreds should have a 19 MR after Antimagic goes off I really can't get behind an MR-spell based counter to them.

It might work in this case since the Niefel player is new, but it's not a good general strategy.
Reply With Quote
  #4  
Old August 23rd, 2007, 06:44 PM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Counters to Niefelheim

I've been messing around with the Sons of Winter a lot lately, single player only but I'm scheduled to be in an MP game with them sometime soon. Anyways, others have already suggested ways to handle them in battle, so I won't elaborate there. Except, they are incredibly tough with a good bless and you're going to have to pull out all the stops to beat them. One thing to keep in mind is their stats (Strength, Attack and Defense Skill, and AP) are all adjusted by the temperature scale. So, lure them into a hot territory (or make the territory their in hot) to get a much better shot at beating them. The difference between a 3-cold and 3-hot territory is -6. That isn't cheap change.

On the broader strategic level, Neifelheim's key weakness is its incredibly poor PD. Yeah, I know the manual says they have great PD, but its dead wrong. Developers must have changed something. Use stealth or flying troops to RAID, RAID and RAID some more. I see you're getting a new hard drive, considering a RAID configuration? Whats with all the bugs in the bathroom, somebody needs to spray some RAID. Pop in some of your own PD (assumming it isn't worthless), raise taxes, and make his economy cry.

You see, those sacred ice giants cost 150 gold apiece. To assemble 30+ in a single battle represents an enormous amount of resources. So, he's likely not producing much of anything else. Convince him he has to be in two, or three, or four places at once and he'll start spliting that giant army up into peices (of course, putting 30 of those guys together in one place is criminally inefficient anyways, but thats another story), to sizes you can actually have a shot at beating. Didn't say it'd be easy, but it would be doable.
Reply With Quote
  #5  
Old August 23rd, 2007, 06:45 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Counters to Niefelheim

The thing is, fire is AP (or regular damage) while lightning is AN. With an earth bless in a cold dominion the giants have over 20 protection so even with their fire weakness you've got quite the uphill battle...plus AOE is less effective because theres only one per square. Lightning, OTOH, benefits by there being only one per tile (damage is concentrated) as well as the air mage prescison bonus. Throwing down ~20 orb ligtnings per turn and you won't have much trouble lighting up each giant several times in short order. Besides, you're generally gonna have to hit each one several times to make a soul slay stick as well...
Reply With Quote
  #6  
Old August 23rd, 2007, 07:16 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Counters to Niefelheim

In the category of smackdown...

The original poster mentioned an army of giants... I'd made a mistake. I'd thought of them all as a giants, but the op was probably refering to the Niefel Giants, not Jotun Huskarls.

Well... I'll withdraw from commenting for now. My advice was geared to somewhat wimpier units. I don't have much experience facing the big guys with a regen.
Reply With Quote
  #7  
Old August 25th, 2007, 07:09 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Counters to Niefelheim

I have often blamed KO for prejudice in favor of the cold races. There is a cheap spell that can be cast before battle to allow the battle to be in a cold climate, but no similar spell for heat?!

I would like to drag KO out of his cool climate and have him live here in New Orleans for a year. He would have a new appreciation for Swamps!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #8  
Old August 25th, 2007, 07:14 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Counters to Niefelheim

Quote:
Xietor said:I would like to drag KO out of his cool climate and have him live here in New Orleans for a year. He would have a new appreciation for Swamps!


There is a spell that heats up the entire world to be fair, second sun.

Quote:
BigDisAwesome said:
They were spamming disintegrate too Meglobob.
Oh, how did I miss that? Where any disintegrated? I thought your skele hordes hacked them to death.
Reply With Quote
  #9  
Old August 25th, 2007, 08:10 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: Counters to Niefelheim


But when he found that the lack of world affecting cold he invented Ilearth!
Reply With Quote
  #10  
Old August 25th, 2007, 08:12 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Counters to Niefelheim

Quote:
Xietor said:
I have often blamed KO for prejudice in favor of the cold races. There is a cheap spell that can be cast before battle to allow the battle to be in a cold climate, but no similar spell for heat?!

I would like to drag KO out of his cool climate and have him live here in New Orleans for a year. He would have a new appreciation for Swamps!
I'm really glad that the spells aren't symmetirical. There's nothing as boring as a game that has.

Fireball and Iceball
Fireblast and Iceblast

No, fire and water are completely different paths, and I like it that way! Also, fire has firestorm, and water has a semi-similar spell that deals /fatigue/ damage, but is not nearly as good.

Jazzepi
Reply With Quote
The Following User Says Thank You to Jazzepi For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.