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August 24th, 2007, 06:18 PM
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Corporal
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Join Date: Mar 2007
Posts: 60
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Re: The Ages
I find that nations which are more human tend to be easier to play as (usually), but lack an immediate punch to them; one has to build up and summon creatures in order to get the "razzle-dazzle" of the game. Nations comprised of non-humans (giants, lizardmen, agarthans, atlanteans, tritons, illithids, abysians, etc) require different strategies due to their different strengths and weaknesses (giants need more food, abysians radiate heat, agarthans only have one eye, tritons can't leave the sea, etc )but usually have access to flashy units early on. This is so because non-human nations ARE made up of flashy units, though some are more flashy than others (Badar Log's apes really aren't so flashy, neither are the lizardmen of C'tis.)
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August 24th, 2007, 10:28 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: The Ages
The nation I suggest picking as your first AI opponent is MA Ulm. They're a bit atypical, but their general low speed and low diversity makes them easier to adjust to than a random nation. Their armor is another thing, but I'd rather be faced in my first game with black steel, than a magically diverse nation who could cast dozens, if not hundreds of spells I've never heard of before.
So... the limited variety in a computer controlled Ulm makes it, IMO, the best learning partner. As a plus, their low MR means most of your spells will work as well.
If you want an easy time of learning, set both your nation and Ulm's to human controlled. Design for them a crone with no scales, extra magic, or anything, just the bare chassis. Then set them to AI, play _your_ turn and then host.
When I first picked up the game, and was determined to play with some of the less flexible races such as Agartha, my first enemy was not the AI. It was learning my own troops, and what really is viable against those independents litering the landscape. Once I learned the basics, and stopped sending entire armies on suicide missions (knights, anyone?) then I gave myself a real AI opponent, without any handicaps.
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August 25th, 2007, 04:59 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: The Ages
Nice post noname. You have earned yourself a bachelors degree in dominionology
I think I would recommend starting in the mid era. The game was designed from here, and the other eras were added in dom3. Thus the early and late eras deviate from the more basic balance of the mid era. Playing mid will give you basic knowledge of how the game and nations works, and less surprises from specialized nations. I think some of the descriptions on early and late nations refers to the mid era, so it might be thematically reasonable to test the mid era first. This is not true to all nations however. Agatha and the japanese inspired nations are new to dom3 and are probably thematically easier to follow from beginning to end.
Ulm was suggested as an opponent. Probably a good choice.
I think MA Man might be a good starter. Some diversification in human troops: longbows, medium infantry and knights. Some specialists to explore: bards, stealthy mages and wardens, elite knights. No unique national summons that steer research away from the basics. Air magic to test counters vs Ulm and offensive battle magic. Nature magic for some buffing, summoning.
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August 25th, 2007, 05:33 AM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
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Re: The Ages
I don't think nation choice makes too much of a difference, as long as there aren't any radical specialisations (Ashen Empire for example). One of the good things about Dominions is (for the most part anyway) is that the way the nation operates and the theme of the nation are pretty similar. Find a nation whose theme matches your play style and you're off to a good start.
One thing to point out is that the stronger you set the independents, the slower the AI will expand. It also gives you plenty of experience with what works and what doesn't on the battlefield before you need to worry about enemy pretenders. I'd go for Silent Seas, with one or two AI opponents and high Independents for a good introductory game. The map is large enough to give you a bit of time learning about your troops and the basics of combat against the independents, but not too large that you'll not be able to encounter and defeat (hopefully) an AI.
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August 25th, 2007, 12:11 PM
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Private
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Join Date: Aug 2007
Posts: 12
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Re: The Ages
This is a great board, thanks. Hopefully this thread will be useful to all new players when taking their first baby steps into Dominions.
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August 25th, 2007, 02:30 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: The Ages
I always thought Abysia was a good first nation. You can do well with just the heavy infantry and some evocation (which won't hurt your troops, since they're immune to fire); by the time you're comfortable with the game, you can start thinking about fun things to do with blood magic, or just ignore it and focus on things you can do without it (which is still quite a lot, later in the game).
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