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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 25th, 2007, 09:35 AM
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Default Re: New nation: NATURE rising early stages

You know, if I copy and pasted say the back fur from the giant wolf pretender, I might be able to make a better silverback... want me ta give it a try?
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Old August 25th, 2007, 06:02 PM
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Default Re: New nation: NATURE rising early stages

That sounds good. that is about what i was imagining.
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Old August 29th, 2007, 06:24 PM
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Default Re: New nation: NATURE rising early stages

Cor?? how's this going lately??
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Old August 30th, 2007, 01:48 AM
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Default Re: New nation: NATURE rising early stages

Very slowly. I have a long weekend coming up, so I plan on getting some of this done. But right now I have to study Chinese. Ni Hao!
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Old September 1st, 2007, 12:34 AM
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Default Re: New nation: NATURE rising early stages

Hay Juzza! updated check it out.

the version 0.3 contains these changes:

Updated to incude art by Juzza.
Lowered costs for most units
Changed picture for elephant, changed unit as well
boosted Vine queen nature to 6
Added descrips to some units
fixed names of some units
deleted eagle
added ants and killerbees
added start site
changed pictures
added two new pretenders
added scout/stealthy units
Vine queen domsummons killerbees

Still to come:

National Spells
more units
More Balance
Change of the Spirits weapon should have a "drainlife" not a fist


I would love to hear balance/ theme input.
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Old September 1st, 2007, 01:04 AM

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Default Re: New nation: NATURE rising early stages

K, just downloaded and installed, haven't played through it yet:

Did you want all the Vaetti units in there? Both commanders and troops?

Did you mean for the tree and globe to be purchasable pretenders, if so, I'm definitely making a glow prophet

Are the ants and bees supposed to be 0g 1res? How about the ant commander? If so, I'd probably give the ant commander a 1 research...possibly, I'll play it out.

Was there supposed to be a second animal sacred?

Commanders look beefy, although everything is pretty expensive...I'm thinking of changing to order/sloth methinks.

I think you also have the vaetti spells in there, are there plans to make unique national spells? I noticed you mentioned something like legion of animals, but didn't see it.

I like the idea a lot, I also like the sheer multitude of random animals you can recruit. No idea how it'll work out yet, but it looks interesting.
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Old September 1st, 2007, 01:13 AM

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Default Re: New nation: NATURE rising early stages

Also get a "no holiness" error

Doubt the Tree of life is supposed to show up as a recruitable commander, but if it does it shows up with H1, and needs holy
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