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  #1  
Old August 25th, 2007, 02:16 PM

javaslinger javaslinger is offline
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Default Re: Space Empires V Editor 1.4 Released

That is truly awesome news... Devnul was my mod of choice in SEIV...

Can't wait

Javaslinger
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  #2  
Old August 25th, 2007, 05:06 PM

se5a se5a is offline
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Default Re: Space Empires V Editor 1.4 Released

just... please tell me it uses bm as a base, rather than stock.
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Old August 25th, 2007, 05:15 PM
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Default Re: Space Empires V Editor 1.4 Released

Yay for the editor and the mod !
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  #4  
Old August 25th, 2007, 06:25 PM

arthurtuxedo arthurtuxedo is offline
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Default Re: Space Empires V Editor 1.4 Released

Great news. 1.4 still seems to be fully compatible with the latest versions of SE V, though, so I wonder what you're changing. I used it to build the DJAS mod.
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  #5  
Old August 25th, 2007, 07:39 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.4 Released

Mainly, I'm just adding more features. I've got a Damage Types Editor now and am considering a script editor because I'm getting really tired of the idiotic AI. I've been avoiding modifying the AI scripts because I knew it would become a huge time sink for me, but at this point, I don't see a way to make the game fun to play without making the AI reasonable. And I really want this game to be fun.
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  #6  
Old August 25th, 2007, 07:44 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.4 Released

And yes, DevnullMod is using BM Mod 1.09 as a base (though the components, tech areas, and facilties have been almost completely revamped and used BM Mod 0.99 as the base. I've been applying changes selectively from later BM Mod versions in those areas).
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Old August 25th, 2007, 09:04 PM
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Default Re: Space Empires V Editor 1.4 Released

What would the script editor do? Provide syntax highlighting and possibly intellisense-type language completion? Its not like the data files that actually have a fairly fixed format. You can define whatever functions you want in the scripts, as well as completely change how any stock function works (or even remove some and rewrite stuff how you like).
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  #8  
Old August 26th, 2007, 12:32 AM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.4 Released

Not so worried about syntax highlighting (though that would probably be nice), but I'm just too used to Visual Studio's ability to keep track of methods. I want a dropdown to show me what methods are in a file and take me to it quickly. Hunting for a method is annoying.
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