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  #1  
Old August 25th, 2007, 08:12 PM
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Default Re: Counters to Niefelheim

Quote:
Xietor said:
I have often blamed KO for prejudice in favor of the cold races. There is a cheap spell that can be cast before battle to allow the battle to be in a cold climate, but no similar spell for heat?!

I would like to drag KO out of his cool climate and have him live here in New Orleans for a year. He would have a new appreciation for Swamps!
I'm really glad that the spells aren't symmetirical. There's nothing as boring as a game that has.

Fireball and Iceball
Fireblast and Iceblast

No, fire and water are completely different paths, and I like it that way! Also, fire has firestorm, and water has a semi-similar spell that deals /fatigue/ damage, but is not nearly as good.

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  #2  
Old August 25th, 2007, 08:26 PM

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Default Re: Counters to Niefelheim

Good point Jazz. Just a tad suspicious that KO resides in the dreary north, and the MA cold races appear to be far better than the MA heat races. Obviously someone who lives in New Orleans, if he was a developer, might favor some swamp race!

Instead of Vans being feared, people on the forums would be crying about the unstoppable nutria of MA Ctis!

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Old August 25th, 2007, 11:07 PM
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Default Re: Counters to Niefelheim

Quote:
Xietor said:
Good point Jazz. Just a tad suspicious that KO resides in the dreary north, and the MA cold races appear to be far better than the MA heat races. Obviously someone who lives in New Orleans, if he was a developer, might favor some swamp race!

Instead of Vans being feared, people on the forums would be crying about the unstoppable nutria of MA Ctis!


The unstoppable nutria gave me quite a chuckle. I can see them now, with their big, nasty fangs and miasma auras.
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  #4  
Old August 26th, 2007, 04:24 AM
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Default Re: Counters to Niefelheim

Quote:
Xietor said:
Good point Jazz. Just a tad suspicious that KO resides in the dreary north, and the MA cold races appear to be far better than the MA heat races. Obviously someone who lives in New Orleans, if he was a developer, might favor some swamp race!

Instead of Vans being feared, people on the forums would be crying about the unstoppable nutria of MA Ctis!


You are wrong! It is the fire nations that have no protagonist.

I'm in favour of cold, but JK likes swamps and mud-baths. He was the one that made the swamp feature and the Quagmire spell. It was he who went to India, although he didn't like the crowds and all the people. He prefers undisturbed festering swamps. He's also allergic to fur animals, so he probably likes lizards JK is the friend of swamps!

I prefer mooses.
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  #5  
Old August 26th, 2007, 06:50 PM
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Default Re: Counters to Niefelheim

Mooses? You mean meese?
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Old August 26th, 2007, 06:55 PM
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Default Re: Counters to Niefelheim

Comparatively, although Niefelheim seems strong because you get big huge tough giants etc. they're actually the weakest of the Heims.

The Niefels themselves are far too specialized to taking on individual, tough foes with their axes, one at a time, but they're so expensive that you're pretty much going to be throwing them against masses of troops.

It's like outfitting someone with an elephant gun and having him go shoot rats.

To expand upon this: the fact is, giants-especially Niefels, do NOT need to be specialized. They're big, tough, powerful, etc.

They're basically tanks.

To maximize their abilities and strengths, they should be equipped much differently than they are, with metal armor-preferrably scale, blunt impact weapons with spread effect-appropriately designed maces, flails, hammers, etc., and mounts, to increase their speed and protect their biggest weakness-their knees.

It's doubtful they'd even see a real need to invent a combat axe or a sword, let alone use them exclusively in combat. Axes and swords are far too precise of weapons, not to mention fragile and expensive, and they do different kinds of damage-axes increase damage from impact, swords are versatile-than what such large beings would want to do in combat.

Smaller giants might use those kinds of weapons for some combat purposes, but for Niefels, it's really inappropriate and wasteful. Swords and axes of that size would become stuck in bodies, especially armored bodies and mounts, which would leave the Niefel vulnerable and off balance in the middle of a combat.
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Old August 27th, 2007, 12:01 PM
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Default Re: Counters to Niefelheim

> Mooses? You mean meese?

What??? For real? Is meese the plural form? Gosh! I will say 'meese' a lot the upcoming week
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Old August 27th, 2007, 12:09 PM
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Default Re: Counters to Niefelheim

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Kristoffer O said:
> Mooses? You mean meese?

What??? For real? Is meese the plural form? Gosh! I will say 'meese' a lot the upcoming week
The plural of the word moose is still moose. Meese is not in any of the official dictionaries I have checked.
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Old August 27th, 2007, 12:13 PM

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Default Re: Counters to Niefelheim

A two-handed sword would make a really good weapon for a giant. A giant two-handed sword. Armed that way, a Niefel giant might fend off all these little pests, or cut their heads off if they are stupid enough to step closer.
That requires a very good quality blade, of course, not some crude blades availiable in the early age. Ah, the sweet tragedy of a whole nation - being so well-suited for wielding zweihanders and being extinguished long before these are invented!..
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Old October 16th, 2008, 12:31 PM

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Default Re: Counters to Niefelheim

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Originally Posted by HoneyBadger View Post
Comparatively, although Niefelheim seems strong because you get big huge tough giants etc. they're actually the weakest of the Heims.
*snip*
To maximize their abilities and strengths, they should be equipped much differently than they are, with metal armor-preferrably scale, blunt impact weapons with spread effect-appropriately designed maces, flails, hammers, etc., and mounts, to increase their speed and protect their biggest weakness-their knees.
IMHO, the leather armor is pretty good for Niefels because it means they're 0 enc with an E9 bless. It's okay that their axes don't kill chaff effectively because, in critical mass, the cold aura will be doing most of the killing (as soon as opponents hit 200 fatigue).

I like the Skelly Spam + (Darkness OR Iron Bane) strategy here.

-Max
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