.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 25th, 2007, 11:49 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

This feature would be nice. I would like to know if losses in a battle report are elite troops or militia. But this has been a feature that has been asked for a while. It does not seem to be high on Illwinters priority list.
Reply With Quote
  #2  
Old August 26th, 2007, 12:20 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

I would really just like to see a screen with each exact troop lost, including any gear or equipment they might have had for when you lose a thug or SC. All you'd have to do is use the troop's unique ID number, and display them in an army setup style screen with a different row for each troop type.

Jazzepi
Reply With Quote
  #3  
Old August 26th, 2007, 12:44 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

I'm sure they've been asked about this one a lot.

At the very least, castle storming should generate a battle report.
Reply With Quote
  #4  
Old August 26th, 2007, 04:35 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

> I'm sure they've been asked about this one a lot.

We have

Big changes to this are not likely. Perhaps categories like demons, but not by unit type.

If a list of all units was made it could become very long. In my current MP game i have armies with dozens or several dozens of different units, many in singular since their fellows has died (firedrakes I no longer sumnmon etc). If all of these were listed I think I would only find it annoying. But that's me.

Fortress casualties is a bit more likely, but lower than bugs and mod commands on the priority list. Since it is something that has been whacky and complained about since dom2, it is unlikely that JK feels anything but angst when pepole talk about it . Heck, even I get angst about it, and I don't program. Best way to cure angst is doing something more fun, like adding a new feature.
__________________
www.illwinter.com
Reply With Quote
  #5  
Old August 26th, 2007, 05:21 AM

BesucherXia BesucherXia is offline
Corporal
 
Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
BesucherXia is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

How about listing out sacred units casualties out of normal ones? (seperated lists for scared commander/demon/magic beings are not necessarily needed)

That also makes much sense since those guys are elites and decisive in most cases.
Reply With Quote
  #6  
Old August 26th, 2007, 06:37 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

I think the units thing is a little much toa sk for and I also agree that it'd be annoying. I mean imagine poor Ermor counting up their loses. However, Castles and Demons!!! please!!!
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #7  
Old August 27th, 2007, 01:43 PM
Zylithan's Avatar

Zylithan Zylithan is offline
Sergeant
 
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
Zylithan is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

How is this for a more fun suggestion:

Could spells affect province type? For example, a nature spell could make wasteland not wasteland, or create a forest. An earth spell could make mountains. A death spell could make wasteland... A water spell could make water? dont know about that one. (but in age of wonders, the game whose forums I heard about this game, there is a flood spell - still, i dont knwo if that would work here.

One problem with this (in my mind) would be that the map would not change appearance, which could be misleading. But changes the terrain flags seems doable, no?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.