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August 25th, 2007, 11:53 PM
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Private
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Join Date: Mar 2007
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Re: Dom3 Unit Maker v1.05
Hey man great job on this program. I may find myself using it pretty soon. Just did a test run with it and it seems that the only two commands that didn't work for me are eyes and castledefense
Just figured I'd give you a heads up
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August 27th, 2007, 08:06 PM
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Sergeant
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Join Date: May 2004
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Dom3 Unit Maker v1.06
version 1.06 released
Mr_Matt, fixed those commands for you.
Kostadinov, not sure, take a look at the mod manual
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October 18th, 2007, 05:32 PM
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Sergeant
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Join Date: May 2004
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Re: Dom3 Unit Maker v1.06
hmmm... doesn't look like there are any new commands for the 3.10 patch. anyone see something that i missed?
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October 18th, 2007, 05:49 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Dom3 Unit Maker v1.06
Quote:
paradoxharbinger said:
anyone see something that i missed?
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copystats button. randomize button.
It works well with Mono under Linux, only the display is a little off. See attached screenshot.
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October 18th, 2007, 05:59 PM
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Sergeant
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Join Date: May 2004
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Re: Dom3 Unit Maker v1.06
copy stats, i think that can be done easily, you would just tell it the unit number to copy and it prepends the rest of the unit commands. would need the various clear commands as well i suppose.
randomize would be a little trickier; what ranges would be good for what stats is the question. if some sort of consensus could be reached about how the random should be done, then i'd be happy to put it in.
as far as appearance, it looks like all of the autosize properties are set to false, i'll try turning them on.
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October 18th, 2007, 06:02 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Dom3 Unit Maker v1.06
Quote:
paradoxharbinger said:
copy stats, i think that can be done easily, you would just tell it the unit number to copy
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Yes, same as with secondshapes / firstshapes.
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October 18th, 2007, 06:17 PM
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Sergeant
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Join Date: May 2004
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Re: Dom3 Unit Maker v1.06
further on the appearance: looks like the tabs are quite jammed together, so ima group the existing tabs under new subtabs. moving weapons, armor and slots under an equipment tab, for example.
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