Re: MOD Questions: haveitem and REMA
It's possible the code in your post was a paraphrase to preserve cool secrets of your upcoming mod.
If that's the case, and it's definitely triggering PAGE 1 instead of PAGE 0 (and not just failing to trigger at all, either)...
...then the answer is probably a typo in the CONDITION block or REQ1 line of the PAGE block that you paraphrased, and that when you paraphrased you didn't make the typo.
Possibilities to look for:
It might not trigger (but may crash) if it says TYPE have item, TYPE Haveitem, haveitem {no TYPE code} or TYPE noitem instead of TYPE haveitem
It might not trigger if it says STR0 PS_MUKAMB, STR0 ps_muk amb, STR0 ps_muktamb, PAR0 ps_mukamb, etc instead of STR0 ps_mukamb.
If there's a different new passenger you're using instead of the original ps_mukamb, make sure you have it named consistently in this quest, the game.ini and the the items own .ini file. (I had some things that wouldn't run in a mod once because they were spelled sgqwonk in one place and sqgwonk in another).
It wouldn't trigger if it says REQO not REQ0.
It wouldn't trigger if the paraphrased code above doesn't accurately reflect the PAGE order and you actually have the PAGE 1 block above the PAGE 0 block. It would do the first PAGE it qualified for and stop looking for other pages once it got to the ACTN endquest.
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