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  #1  
Old August 28th, 2007, 02:19 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Mod game: Amoscalypse Now

This will be interesting. It wont be fair, but at this time I dont think anyone can predict the result. I take it that lch will be doing editing to allow the mods to share a game where needed? (unit numbers, age, etc). Gods will have to be mailed in? Will you combine the mods into one big mod for the players to download before making the god (it might change numbers)

I have some sloppy batches of wrapped maps available online. 125, 200, and 1500 provinces so far. Not quite up to "grab and play" quality but if you see one you like it will save alot of work using it as a base map to build off of. Let me know if you would like me to work in a particular direction next (size, colors, provinces, etc)
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  #2  
Old August 28th, 2007, 02:25 PM

Nikolai Nikolai is offline
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Default Re: New Mod game: Amoscalypse Now

Definitely wrapped map! Everything else is but too unfair.
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  #3  
Old August 28th, 2007, 03:04 PM

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Default Re: New Mod game: Amoscalypse Now

If you're worried about fairness, I feel I should warn you that this just isn't the game for you. The mods are in all probability going to be completely unbalanced against each other. There could well be pretenders starting with awe 4 fear 4 fireshield, H4, dom 6, EFD 4 for 100 points. I'm not saying it's going to happen, just that no care is being taken by lch or myself to ensure any kind of balance here.

To answer your technical questions Gandalf, it'll be done in much the same way as the previous two mod games. One combined mod available for download once everyone has picked, followed by mailing of pretenders. The combined mod will eliminate all ID conflicts and possibly have to trim down some descriptions to get past the description bug, but nothing else.

This time it's basically all on lch. I get to sit back and relax. No balance work or testing to be done :]
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  #4  
Old August 28th, 2007, 04:50 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Mod game: Amoscalypse Now

It could be alot of fun playing the mods against each other.
Maybe the Trolls mod, or False Dawn.
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  #5  
Old August 28th, 2007, 08:28 PM

Wikd Thots Wikd Thots is offline
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Default Re: New Mod game: Amoscalypse Now

Quote:
Gandalf Parker said:
It could be alot of fun playing the mods against each other.
Maybe the Trolls mod, or False Dawn.
HAHAHAHA
You old hacker you! It took me some trying to find these. Do the rest of them work also? The devils mod would be fun.

I claim Rlyeh: False Dawn
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  #6  
Old August 29th, 2007, 06:19 AM

Sombre Sombre is offline
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Default Re: New Mod game: Amoscalypse Now

You'll need to link to it then.
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  #7  
Old August 29th, 2007, 09:15 AM

calmon calmon is offline
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Default Re: New Mod game: Amoscalypse Now

I never played a mp game with nation mods so i'll try this one

Give me the insectoids. All power to the hive!
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  #8  
Old August 29th, 2007, 11:32 AM

Wikd Thots Wikd Thots is offline
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Default Re: New Mod game: Amoscalypse Now

Quote:
Sombre said:
You'll need to link to it then.
Oh yeah. Sorry.
Quote:

Requirements: The mod nation should be finished and playable, and be some effort at modding. No shabby last-minute mod nation you just throw out right now to win this game..
Many years ago, reportedly before the atlantis enslavement project, frail starspawns assassinate their opponent in they dream, driven their enemy out by the noctambulism phantasmatic army. Unseen conquerors shocked entire world, solons resultant their force to cut off the arcane passage, which created by R'lyeh elder, linking to the dreamworld, and strike R'lyeh empire in the real realm at the same time. After the great war, R'lyeh been sealed in the hadal deepwater, fallin a lengthy sleep and bide their's time...
http://ulm.illwinter.com/dom2/falsedawn.zip
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  #9  
Old August 29th, 2007, 12:07 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Mod game: Amoscalypse Now

Quote:
Wikd Thots said:
Quote:
Gandalf Parker said:
It could be alot of fun playing the mods against each other.
Maybe the Trolls mod, or False Dawn.
HAHAHAHA
You old hacker you! It took me some trying to find these. Do the rest of them work also? The devils mod would be fun.

I claim Rlyeh: False Dawn
Only a couple work. And not always the way they were meant to.

In the early days of beta testing it seemed logical to first try out all the Dom2 maps and mods since there werent any yet for Dom3. I was more interested in the maps. I think I remember that most of the nation mods failed with "no holiness" or "bad unit number". Probably fixable by some mod person
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  #10  
Old August 29th, 2007, 12:26 PM

llamabeast llamabeast is offline
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Default Re: New Mod game: Amoscalypse Now

That description for the False Dawn is completely incomprehensible!
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