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  #1  
Old August 28th, 2007, 03:18 PM

Maraxus Maraxus is offline
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Default Re: MA jotunheim

Bog Mummy, Sleeping
Air3, Earth 2, Astral 2, Death 5, Blood 2
Dominion 6, Order 3, Cold 3, Misfortune 2, Magic 3.

Scales are up to personal preference.

Research Alteration 3, Enchantment 1 befor The Mummy awakes and then you have your cool SC pretender.
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  #2  
Old August 28th, 2007, 03:21 PM

thejeff thejeff is offline
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Default Re: MA jotunheim

I never thought they had good PD in Dom2. They seemed to break way to early then too.

I think it just looks good on paper, because you've got a lot of hit points.
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  #3  
Old August 28th, 2007, 03:31 PM

Xietor Xietor is offline
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Default Re: MA jotunheim

I like the n9 bless because it gives the thugs already high prot a bigger boost. And of course with high hps, more regen is better.

Berserk is nice, and with it even the sacreds are decent as that increases their prot a bit, as well as gives them a nice regen. But the sacreds are underwhelming.

The pd is one of, if not the absolute worst.
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  #4  
Old August 28th, 2007, 03:44 PM

Evilhomer Evilhomer is offline
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Default Re: MA jotunheim

oki, based on suggestions and my own ideas i have narrowed it down to four builds:

build 1:
great enchantress: f2a3w2e4s4d2n6b2 - sleeping
dom 6, order 3, sloth 3, cold 3, magic 1
points left: 0

advantages: strong late game, can forge basically anything (forge hammers, ring of wiz/sorc, robe of magi etc), can summon anything with boosters. Great site searcher when needed. Also gives a moderate bless for thugs. Decent chance of getting heroes.

build 2:
Bog mummy: e3s4d2n4b2 - sleeping
dom 7, order 3, sloth 3, cold 3, growth 3, mis 2, magic 1
points left: 5

advantages: strong mid game expander/sc, can forge most items (forge hammers, ring of wiz/sorc etc). Also gives a weak but useful bless for thugs.

build 3:
Son of niefel: w4d3n4 - awake
dom 9, order 3, sloth 3, cold 3, mis 1, magic 1
points left: 5

advantages: Can expand on turn 1-2 - rapid expansion early game. Good dominion (cold) spread. Also gives a weak but useful bless for thugs.

build 4:
Great mother: e9n9 - imprisoned
dom 8, order 3, sloth 3, cold 3, mis 2, magic 1
points left: 4

advantages: Very strong nature/earth access - for later globals/summons. Very strong bless - fairly rapid expansion. Good dominion spread.

Any thoughts or modifications ? Would these builds work ?
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  #5  
Old August 29th, 2007, 01:54 PM

Folket Folket is offline
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Default Re: MA jotunheim

This is cheating, do your own research Evilhomer.
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  #6  
Old August 29th, 2007, 02:02 PM

CUnknown CUnknown is offline
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Default Re: MA jotunheim

Cheating, lol.
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  #7  
Old August 29th, 2007, 02:06 PM
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Jazzepi Jazzepi is offline
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Default Re: MA jotunheim

Quote:
Folket said:
This is cheating, do your own research Evilhomer.
This is Sparta.

Jazzepi
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  #8  
Old August 29th, 2007, 02:25 PM

Maraxus Maraxus is offline
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Default Re: MA jotunheim

The Son of Niefel is a dangerous thing to do, when the Strength of independants is higher then 5.

I think the great mother build is the weakest. Jotunheim does not benefit that much from a bess and without pretender this are not the best scales (sloth 3, cold 1 over opt.)
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  #9  
Old August 29th, 2007, 02:30 PM
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BigDisAwesome BigDisAwesome is offline
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Default Re: MA jotunheim

I'm gonna have to roll like KO here and say the Son of Niefel is the way to go. Not because of his stats or such, but because he is by far the coolest pretender they have to choose from.
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  #10  
Old August 29th, 2007, 02:33 PM

Evilhomer Evilhomer is offline
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Default Re: MA jotunheim

Nothing cheating about asking peoples opinion on viable builds Obviously in the end the choice will be all mine.
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