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August 28th, 2007, 05:31 PM
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Colonel
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Re: Placeholder for new Megagame - Evermore
I'm fine with there being some random "lakes" but I would like at least 75% all of the water provinces to belong to larger bodies of water and those larger bodies connected. I think this will encourage water nations to fight amongst each other but the winner will be more secure.
I'm inclined to have multiple "linked" oceans so there are choke points, but if the mapped looked good enough I would go with one large ocean. In the same vein I'd like "continents" of large land masses for land choke points.
Check out some of my other (non-wrap around) maps for examples of what I'm looking for:
http://67.66.187.69/dominions3/afterthoughtsmall.jpg
http://67.66.187.69/dominions3/discordancesmall.jpg
http://67.66.187.69/dominions3/perpetualitysmall.jpg
Except for a few minor errors - I really like (if I do say so myself  ) the perpetuality map - so somthing like that, but wrap around would be great.
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August 28th, 2007, 05:37 PM
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General
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Location: Sweden
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Re: Placeholder for new Megagame - Evermore
Perhaps a left-right wraparound, like a tube. Polar seas in the north and in the south. Continents in the middle with some crossing points.
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August 28th, 2007, 05:47 PM
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Colonel
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Re: Placeholder for new Megagame - Evermore
Quote:
Kristoffer O said:
Perhaps a left-right wraparound, like a tube. Polar seas in the north and in the south. Continents in the middle with some crossing points.
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I'd be willing to consider that, sure... though it doesn't completely fix the perceived problem of players on the edges having an advantage.
It does help address the biggest hesitation I have for complete wrap arounds - which is the difficulty players will have in planning moves around the visual edges. Imagine if your nation starts in the exact corner of the visual map with a complete (up/down left/right) wrap around map? Blah, it would be a total scroll mess. It suddenly becomes disadvantageous to start on the corners/edges.
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August 28th, 2007, 06:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Placeholder for new Megagame - Evermore
If the map is flagged right then the player will never notice he is on the edge. The game tiles the map and provides endless scrolling. As far as players are concerned, they all will think they "started in the middle" of the map
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 28th, 2007, 06:07 PM
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Colonel
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Join Date: Dec 2006
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Re: Placeholder for new Megagame - Evermore
Quote:
Gandalf Parker said:
If the map is flagged right then the player will never notice he is on the edge. The game tiles the map and provides endless scrolling. As far as players are concerned, they all will think they "started in the middle" of the map
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Oh well then, sounds much better now 
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August 28th, 2007, 07:19 PM
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Major General
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Re: Placeholder for new Megagame - Evermore
Yeah, what Gandalf said is correct. You can't even see the edges.
Jazzepi
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August 30th, 2007, 02:03 AM
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Colonel
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Re: Placeholder for new Megagame - Evermore
The next change from the last game is that there will be an set end point (if not reached earlier).
I'm thinking the game will end at 125. People can keep playing if they'd like, but the score would be over.
Points would be an average of total provinces held over either the last 25 or 15 turns. In the unlikely event of a tie we will average in the previous turn before official scoring... and keep doing so until a winner is clear.
This would mean there would be a definitive end date for the game.
Say the game begins Oct 1st. Assuming we switch to 48 hour turns on turn 25 and 72 hour turns on turn 65 the game will go on for no longer than 285 days (approximately 9 months). More than likely this will end sometime before that (7-8 months?) due to quick hosts, or an outright win by the surrendering of the other players.
Discussion on the victory conditions, game length is welcome.
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August 30th, 2007, 12:04 PM
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Lieutenant General
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Re: Placeholder for new Megagame - Evermore
I am not a fan of the wrap around. Sure it is an advantage to start in a corner-or is it? In my area of the map NW Corner the race in the corner(MA Caelum) was one of the 1st killed because other races wanted to be in the corner.
Typically races not in a corner will fight towards the corner or edge.
I think the race selection process is much more determinative of one's fate than a corner.
MA Ulm or EA Lanka-you decide.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 30th, 2007, 12:22 PM
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Lieutenant General
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Re: Placeholder for new Megagame - Evermore
No arbitrary winning conditions. People that start out with more challenged races need more time to amass provinces than races like LA Ermor/EA Lanka/LA Ryleh etc.
To give the more balanced races a fighting chance to win, there cannot be a race to reach a certain number of provinces by a certain turn.
If players get bored after 9 months, they can resign or go ai.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 30th, 2007, 01:05 PM
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Shrapnel Fanatic
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Re: Placeholder for new Megagame - Evermore
Personally Ive always liked multiple winning conditions for a game like this. The way that some other games allow. Something like
A) xxx number of Provinces
B) xx of Forts
C) xxxxx Income
D) xxxxx Gem Income
E) xxxxxx Research
F) xxxx Dominion
G) xxxxx Army Size
H) xx Victory Points
I) xx ownership of uniques
J) casting a particularly difficult to reach/hold global
Also maybe something like "no winner for the first 100 turns" and "must fill 4 of the above conditions".
I like that a game setting like that can open the door for many strategies including turtling, or rush-research. And making an unexpected grouping of lesser conditions to slip by others expectations.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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