.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #11  
Old August 27th, 2007, 08:33 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: MOD Questions: haveitem and REMA

What a swell space alien!

Thank you!
Lexicat
  #12  
Old August 27th, 2007, 10:30 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: MOD Questions: haveitem and REMA

Ok, so noitem works with passenger items, but haveitem does not seem to.

On a more general note, I wonder if it is possible to add an operator to negate any condition. (or just to insure that every condition function has an inverse function)?

Thanks again, squidge!

Lexicat
  #13  
Old August 28th, 2007, 01:02 AM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Re: MOD Questions: haveitem and REMA

Lexicat, you can't negate a condition. YOu're just kind of stuck with what's already there.

and yeah, haveitem won't work with passengers. Even worse, it won't work with items you install!

-Jeremy
  #14  
Old August 28th, 2007, 12:14 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: MOD Questions: haveitem and REMA

Well boo!

But thanks for the feedback, Phlagm. So on further exploration it seems that noitem is likewise insensitive to passengers. I guess going the user variable is the way to go.

Lexicat
  #15  
Old August 29th, 2007, 07:18 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: MOD Questions: haveitem and REMA

Weird that noitem ignores passengers.

It's used in ally_muk and ally_zorg in the main game, clearly intending it specifically to detect passengers or the lack thereof.

I guess that's officially a bug then, heh?
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #16  
Old August 30th, 2007, 02:44 AM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Re: MOD Questions: haveitem and REMA

Hmm....perhaps not. I thought I remembered that being one of the issues, but now that you mention it, I think you're right, and that it will detect passengers after all.

Sorry about that. I still am pretty sure it won't work on installed items. I was intending to make lots of interesting stuff based on having things installed on your ship....like an eel drive that will abandon you to join the space whales, for example.
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.