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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old August 30th, 2007, 09:04 PM
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Default Re: Placeholder for new Megagame - Evermore

In a game that is basically ALL strategy, I'd have to agree with Wikd Thots.

Image a small nation with NAP's to all it's neighbors. It is free to spam forts, research, and cheap units. And if it played it's cards right it could win the race to the uniques.
All of a sudden a nobody non important nation just won the game.
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Old August 30th, 2007, 09:09 PM

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Default Re: Placeholder for new Megagame - Evermore

Velusion's own suggestion sounded very sensible to me.
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Old August 30th, 2007, 09:15 PM
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Default Re: Placeholder for new Megagame - Evermore

I've always looked at all those other attributes (army size, research, forts, etc...) as just tools to help you take over the world (ala provinces).
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Old August 30th, 2007, 10:31 PM
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Default Re: Placeholder for new Megagame - Evermore

That map looks awesome Szumo! Perfect for a mega game!
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Old August 30th, 2007, 11:05 PM

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Default Re: Placeholder for new Megagame - Evermore

To me, I see different victory conditions as a way for players with different playstyles to be able to win it. If someone is turtling it out, people would have to stop him, too. It requires more monitoring and spying than a normal "get as many provinces as possible" game. Also, it gives a strong nation a chance to win by thinking in a new and creative way. It's like the different victory conditions in the Civilization games.
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