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August 30th, 2007, 09:04 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
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Re: Placeholder for new Megagame - Evermore
In a game that is basically ALL strategy, I'd have to agree with Wikd Thots.
Image a small nation with NAP's to all it's neighbors. It is free to spam forts, research, and cheap units. And if it played it's cards right it could win the race to the uniques.
All of a sudden a nobody non important nation just won the game.
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August 30th, 2007, 09:09 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Placeholder for new Megagame - Evermore
Velusion's own suggestion sounded very sensible to me.
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August 30th, 2007, 09:15 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Placeholder for new Megagame - Evermore
I've always looked at all those other attributes (army size, research, forts, etc...) as just tools to help you take over the world (ala provinces).
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August 30th, 2007, 10:31 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Placeholder for new Megagame - Evermore
That map looks awesome Szumo! Perfect for a mega game!
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Baalz good player pledge
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August 30th, 2007, 11:05 PM
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Corporal
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Join Date: Aug 2007
Posts: 50
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Re: Placeholder for new Megagame - Evermore
To me, I see different victory conditions as a way for players with different playstyles to be able to win it. If someone is turtling it out, people would have to stop him, too. It requires more monitoring and spying than a normal "get as many provinces as possible" game. Also, it gives a strong nation a chance to win by thinking in a new and creative way. It's like the different victory conditions in the Civilization games.
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