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August 30th, 2007, 11:10 PM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
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Re: Sitting on the fence
Oh don't sound like S-Hombre. At least I never offered to do anything. I'm just prodding G to do something with his server. G knows he needs a good prod. Nobody want those blitz games anymore and a perfectly good server is going to waste.
But it might help if some other nicer talking people maybe offer G some suggestions on what THEY would like him to put on the server. Mega is covered. Emails is covered thanks to you LLamabeast. So what is still not out there for multiplay games? If we don't prod him then he will just do more maps or offer up free ideas for other people to do or diddling in Basic. The server was the only thing that (a fairly large crowd) didnt laugh at.
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August 30th, 2007, 11:14 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Sitting on the fence
Ive seen the logs of some of those conversations Wikd. Obviously that doesnt bother me.
But..
I wouldnt mind a few more (please some other people) suggestions on what to do with the server. It does seem as though 2-4 player blitzs on standard Dom3 maps is getting stale.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 11th, 2007, 01:48 PM
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BANNED USER
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Re: Sitting on the fence
BUMP BUMP BUMP
Did anything happen with this thread?
Do we have any numbers on what people really want?
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September 11th, 2007, 03:04 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Sitting on the fence
Yes yes yes tho I was hoping for somemore input from other people.
Actually I did look at my sites log. I was surprised to see so much activity on some (and so little on others).
One thing it spurred me to do is that I did look at the "Poke in the Eye" map again. I tried to fix the problem with indept castles being too easy to capture but my first try at it created worse problems. In any case, the zip has been updated to include the new units (some of which arent in the game yet).
http://www.dom3minions.com/RandomMaps/Poke_Eye_v3.zip
Until I iron out the indept castles thing I dont think I will be turning on the daily updates to it like the Dom2 version had.
Recommended game settings for best AI seems to be:
A) turn up supplies
B) turn down resources
C) for THIS map, turn down indepts altho usually you should turn that up for AIs
Im guessing that higher money might also help. Not sure on special site frequency (probably turn it down). Im also not sure if AI is better with large or small Hall of Heroes (probably larger?).
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 11th, 2007, 03:29 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Sitting on the fence
What seems to be the particular problem with your Poke in the Eye map and your fix?
Is there a particular thread - oh, you just created it now. I'll move my commentary on this to it.
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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September 11th, 2007, 03:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Sitting on the fence
Hmm I just noticed that the AI allies are only the first 17 nations (old Dom2 code) so playing Early Age is probably best for a decent AI game
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 11th, 2007, 06:35 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Sitting on the fence
Random Gods
This is already pretty much handled by the SemiRandom program as far AI's and solo playing. But I had a thought about it for multiplaying.
When I was trying to iron out the procedures for creating a mega game I had to include the renaming. The game was fudged to handle multi gods per nation in Dom3 by naming them in the savedlords directory with numbers. _0 and _1 and _2 etc etc. But when the player uploads them it renames them to age_nation.2h so if someone had a collection of gods, then a randomly selected early_ulm_*.2h to early_ulm.2h in the games subdirectory should work.
Unfortunately not for AI's, only human players. And you cannot make early_ulm_1.2h the god for early_ctis.2h and have it work. Hmm come to think of it there isnt much there. A large collection of gods and random selection for human players. Oh well, its still workable. Maybe someone else has ideas on it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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