.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 31st, 2007, 10:11 AM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: Are Clams worth empowering for?

How many Clams could you forge roughly? 1 per turn for quite some rounds? Then it might be a reasonable thing to do. If you only have minimal Water Gems, then it's not going to pay off.
Reply With Quote
  #2  
Old August 31st, 2007, 11:24 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Are Clams worth empowering for?

I try to only empower only one unit and only once. Thats just to get to the level needed to create a level-boosting item for the others.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old August 31st, 2007, 12:37 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Are Clams worth empowering for?

I do not think it's worth empowering. If I remember correctly, you have a chance
to roll a mage who can forge them out of the box. The chances may be minimal,
but I know I got one both times I played them in MP. Unless you have a huge
stash of water gems sitting in your lab, I'd say just recruit enough... Skratti?

---------

Yes, I just checked it. Any Jarl can forge a +1 water robe, and Skratti with
a nature pick are common. Empowering would be a hell of a waste of gems.
__________________
No good deed goes unpunished...
Reply With Quote
  #4  
Old August 31st, 2007, 02:42 PM

Valandil Valandil is offline
Second Lieutenant
 
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
Valandil is on a distinguished road
Default Re: Are Clams worth empowering for?

Neifelheim afaik cannot get a nature random on a water mage. I'm pretty sure gygjor don't have a chance for water either.

One empowerment, followed by a clam a turn for the rest of the game, would break even in... fiftyish turns?
Probably not worth it.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.

Reply With Quote
  #5  
Old August 31st, 2007, 03:05 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Are Clams worth empowering for?

Gygjor don't get water.

I don't think long term stuff like this is usually worth it. Clam spamming is also incredibly boring and is the kind of stuff that makes people just quit the game and say 'fine you win' if you actually pull it off. Not something I'd ever feel like doing.
Reply With Quote
  #6  
Old August 31st, 2007, 03:11 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Are Clams worth empowering for?

1 clam a turn would break even a lot sooner than 50ish turns. After 10 turns you'd have produced 55 pearls, which covers the cost of the empowerment. And each clam covers its own cost fairly quickly.

I reckon after 25 turns you've probably pretty much covered your costs, and you're raking in a fortune from then on.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #7  
Old August 31st, 2007, 04:27 PM

solo solo is offline
Sergeant
 
Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
solo is on a distinguished road
Default Re: Are Clams worth empowering for?

Quote:
Valandil said:
Neifelheim afaik cannot get a nature random on a water mage. I'm pretty sure gygjor don't have a chance for water either.
A Skratti has a chance for a Nature random. Then all you need is a water bracelet to start clamming.
Reply With Quote
  #8  
Old August 31st, 2007, 04:47 PM

lillumultipass lillumultipass is offline
Private
 
Join Date: Sep 2004
Location: Paris, France
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
lillumultipass is on a distinguished road
Default Re: Are Clams worth empowering for?

Ok, thanks for the infos. I will check my skrattis, but I do not think I have one with N1.

Anyhow, I agree that clamming is a lot of micromanagement, but, what else should I do to get astral pearls???
__________________
I can see clearly now, my brain is gone.
Reply With Quote
  #9  
Old August 31st, 2007, 05:04 PM

Nikolai Nikolai is offline
Sergeant
 
Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
Nikolai is on a distinguished road
Default Re: Are Clams worth empowering for?

> A Skratti has a chance for a Nature random. Then all you need is a water bracelet to start clamming.

Water Bracelet is level 6. Better to make Jarl forge Water 3 robe - costs more, but you can start forging.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.