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August 31st, 2007, 10:11 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Thanked 12 Times in 8 Posts
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Re: Are Clams worth empowering for?
How many Clams could you forge roughly? 1 per turn for quite some rounds? Then it might be a reasonable thing to do. If you only have minimal Water Gems, then it's not going to pay off.
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August 31st, 2007, 11:24 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Are Clams worth empowering for?
I try to only empower only one unit and only once. Thats just to get to the level needed to create a level-boosting item for the others.
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August 31st, 2007, 12:37 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Are Clams worth empowering for?
I do not think it's worth empowering. If I remember correctly, you have a chance
to roll a mage who can forge them out of the box. The chances may be minimal,
but I know I got one both times I played them in MP. Unless you have a huge
stash of water gems sitting in your lab, I'd say just recruit enough... Skratti?
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Yes, I just checked it. Any Jarl can forge a +1 water robe, and Skratti with
a nature pick are common. Empowering would be a hell of a waste of gems.
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August 31st, 2007, 02:42 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: Are Clams worth empowering for?
Neifelheim afaik cannot get a nature random on a water mage. I'm pretty sure gygjor don't have a chance for water either.
One empowerment, followed by a clam a turn for the rest of the game, would break even in... fiftyish turns?
Probably not worth it.
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Ut est meus fortuna.
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August 31st, 2007, 03:05 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Are Clams worth empowering for?
Gygjor don't get water.
I don't think long term stuff like this is usually worth it. Clam spamming is also incredibly boring and is the kind of stuff that makes people just quit the game and say 'fine you win' if you actually pull it off. Not something I'd ever feel like doing.
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August 31st, 2007, 03:11 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Are Clams worth empowering for?
1 clam a turn would break even a lot sooner than 50ish turns. After 10 turns you'd have produced 55 pearls, which covers the cost of the empowerment. And each clam covers its own cost fairly quickly.
I reckon after 25 turns you've probably pretty much covered your costs, and you're raking in a fortune from then on.
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August 31st, 2007, 04:27 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
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Re: Are Clams worth empowering for?
Quote:
Valandil said:
Neifelheim afaik cannot get a nature random on a water mage. I'm pretty sure gygjor don't have a chance for water either.
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A Skratti has a chance for a Nature random. Then all you need is a water bracelet to start clamming.
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August 31st, 2007, 04:47 PM
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Private
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Join Date: Sep 2004
Location: Paris, France
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Re: Are Clams worth empowering for?
Ok, thanks for the infos. I will check my skrattis, but I do not think I have one with N1.
Anyhow, I agree that clamming is a lot of micromanagement, but, what else should I do to get astral pearls???
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August 31st, 2007, 05:04 PM
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Sergeant
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Join Date: Aug 2007
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Re: Are Clams worth empowering for?
> A Skratti has a chance for a Nature random. Then all you need is a water bracelet to start clamming.
Water Bracelet is level 6. Better to make Jarl forge Water 3 robe - costs more, but you can start forging.
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