Re: Dom unit data base
well, here's how i would lay out the db. common stats, those that all units, armor or weapons have in common, would be in thier respective tables (tbUnit, tbArmor, tbWeapon) though uncommon abilities, such as flaming or poison, would be in tbAbility and linked to through the various ability bridge tables. ultimately, each unit is linked to weapons, armor, sprites and miscellaneous abilities through various bridges so that units which have similar abilities need not have duplicate records of that ability, thus saving a lot of space.
i think i may work on incorporating this into the unit maker, but i haven't quite figured out how the databases work in c# yet.
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