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September 1st, 2007, 05:44 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Devourer of souls
Quote:
llamabeast said:
Yep, there is. The mod command is #secondaryeffectalways.
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A mod command that doesn't work.
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September 1st, 2007, 06:05 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: Devourer of souls
From http://ulm.illwinter.com/dom3/dom3progress.html:
29th april
* fixed mod command #secondaryeffectalways.
* Mac could crash when shift selecting units, fixed.
It should work after the patch, and the changelog also promises fixes to #reinvigoration, #aoe, #clearsites and #clearmagic.
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September 3rd, 2007, 09:11 PM
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Major
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Re: Devourer of souls
__________________
Caduceus
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April 6th, 2008, 03:58 AM
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General
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Re: Devourer of souls
Huh, the Devourer of Souls always shows up as a commander now. I had a hard time finding it in the progress page, but it's listed in Version 3.10 as: Ammit -> commander.
So, if you were going to give him two misc items, what would it be? Gift of Kurgi and a Lycanthrope Ammy?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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