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  #1  
Old September 1st, 2007, 02:27 PM
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KraMax KraMax is offline
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Default Re: SEAD vs SPAA

Anti-RADAR rockets in the majority are rockets with HE (shrapnel) warhead... I agree that such rocket difficultly to destroy the machine with a radar, but it should destroy the RADAR at hit.
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Old September 1st, 2007, 03:17 PM

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Default Re: SEAD vs SPAA

You know the system can't do specific damage like that.
The only thing I can think about is to give the weapons a HEAT score to use instead of the HE value. In earlier versions that wouldn't work because HEAT rounds only had and AT effect and no HE effect, but the latest versions have added a limited HE effect to HEAT rounds. Perhaps by giving it a HEAT value it's possible to simulate the effect vs armored targets (knocking out the radar would effectively mean the unit is 'destroyed' as far as the game mechanics are concerned) and by increasing the HE side-effect of the HEAT round (increasing warhead or HEK perhaps) the weapons might still be as effective against non-armored targets as they are now.
I don't know if it's possible at all code-wise, that's up to the designers to decide, and whether the improvement would be worth the work involved but that's the only way I can see to get the SEAD game-mechanic a bit closer to 'reality', assuming that the result even is closer to reality.

Narwan
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Old September 2nd, 2007, 11:55 AM
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PlasmaKrab PlasmaKrab is offline
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Default Re: SEAD vs SPAA

Wait a tick, guys: 1) it happens that anti-radar missiles knock out the AA unit's radar or force it to shut down. In this case, I wouldn't say the AA unit is useless, but its ability to pick out air targets at a distance in adverse weather and to hit it will be severely reduced. Considering an armored SP-SAM or SPAAG, that's what a light ARM warhead will likely do. AFAIK they are more effective against large fixed radars with parabolic antennae, where a hole in the wiring is enough to disrupt the waveform and make the radar blind.

2)HEAT ratings on ARM weapons make no sense. Bear in mind that aircraft cannot use anything other than HE ammo. That's why aircraft guns and rockets have a large HE penetration compared to helo variants. Reducing the HE penetration of ARMs to realistic levels should be feasible, but could be tricky when engaging hardened units like armored SP SAMs.

Hope this clears things a bit.
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Old September 2nd, 2007, 12:17 PM

narwan narwan is offline
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Default Re: SEAD vs SPAA

Quote:
PlasmaKrab said:
Wait a tick, guys: 1) it happens that anti-radar missiles knock out the AA unit's radar or force it to shut down. In this case, I wouldn't say the AA unit is useless, but its ability to pick out air targets at a distance in adverse weather and to hit it will be severely reduced. Considering an armored SP-SAM or SPAAG, that's what a light ARM warhead will likely do. AFAIK they are more effective against large fixed radars with parabolic antennae, where a hole in the wiring is enough to disrupt the waveform and make the radar blind.

2)HEAT ratings on ARM weapons make no sense. Bear in mind that aircraft cannot use anything other than HE ammo. That's why aircraft guns and rockets have a large HE penetration compared to helo variants. Reducing the HE penetration of ARMs to realistic levels should be feasible, but could be tricky when engaging hardened units like armored SP SAMs.

Hope this clears things a bit.
You're right, I'm mixing up aircraft and helicopter weapons. Aircraft weapons have no HEAT values.

And you're also right that on occassion radars get knocked out. Sigh, I guess it's true, a little bit of knowledge is a dangerous thing....
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Old September 2nd, 2007, 01:34 PM
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Default Re: SEAD vs SPAA

It agree. All is true but how then to be with game? How to be with that situation which I have described in the first post? It turns out there is no probability to destroy such radar or to damage him. So?
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Old September 12th, 2007, 08:53 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: SEAD vs SPAA

Performed experiment: 8x Tornado WW versus 8x Machbet, each Tornado aimed at different Machbet.
While no Machbet was killed, upon checking vehicles after SEAD strikes five of 8 got their FC at 0, ie radar knocked out.
ARM's do work
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