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September 3rd, 2007, 04:30 PM
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Shrapnel Fanatic
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Re: The map that will never be
Quote:
Kristoffer O said:
and recently our other IW project.
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Did anyone else hear that grenade go off?
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September 3rd, 2007, 05:12 PM
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Brigadier General
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Re: The map that will never be
Grenade? Aren't you being the conservative one, Gandalf  .
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March 26th, 2008, 11:01 PM
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General
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Re: The map that will never be
So, Kristoffer, how *is* Dominions in Space coming along? 
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March 27th, 2008, 02:10 PM
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General
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Re: The map that will never be
Tzing! Tzing! Banzai! [img]/threads/images/Graemlins/MusicalNote.gif[/img] [img]/threads/images/Graemlins/MusicalNote.gif[/img]
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March 29th, 2008, 03:48 PM
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National Security Advisor
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Re: The map that will never be
Was that a reference to Star Control? Or just general bizarreness? 
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March 29th, 2008, 05:50 PM
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Re: The map that will never be
Star Control?
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March 29th, 2008, 06:20 PM
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Re: The map that will never be
Star Control 2, actually.
You might know it better as The Ur-Quan Masters. That's the free (and best) version. The source code is also free, I believe.
It's basically the most complete gaming experience you can get in a space game. It's got role-playing, good story, really evil villains, a few dozen fairly fleshed out unique/interesting/bizarre alien races, actiony space combat, a sense of ownership, a great sense of humor, some strategy (a bit too light for my tastes, but it's there), a comfortable level of graphics, and a heck of a lot of depth. It's even free. I just wish it A: didn't have a time limit, B: wasn't a click-fest when it comes to combat, and C: had more strategy and open-ended sandboxness (it has them, I just want more, because I'm greedy).
If Master of Orion is a 4X game, then Star Control is, like, 9X. It really gives you a sense of being inside of a good classic space opera.
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April 4th, 2008, 11:52 AM
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National Security Advisor
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Re: The map that will never be
(double post)
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April 4th, 2008, 11:53 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: The map that will never be
Quote:
Tzing! Tzing! Banzai! [img]/threads/images/Graemlins/MusicalNote.gif[/img][img]/threads/images/Graemlins/MusicalNote.gif[/img]
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Tzing sounded like the kind of noise some of the ships make when firing in Star Control. One of the ships (the Shofixti) is kamikaze, and I could imagine it saying "Banzai!" as it shot in to its own destruction (I'm not actually sure what banzai means). Finally, the winning ship always played its own theme tune after every battle. So you see, it was a perfect fit!
Incidentally you should all definitely download the Ur-Quan Masters. It's awesome. Especially for an open-source game (it was originally commercial but later the code was made available).
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April 4th, 2008, 01:51 PM
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General
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Re: The map that will never be
Quote:
llamabeast said:
I'm not actually sure what banzai means
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The Banzai charge was the infantry equivalent to the Kamikaze airborne attacks.
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