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September 4th, 2007, 02:23 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Recruiting
I've never played in a two province starting position game outside of SP, but it seems fairly silly. There's no reason to do it, he game is balanced for a single starting position. If you give people two provinces to start with, those with awake pretenders, or fast expanders, will be hurt.
Since you already want to increase how often the magic sites occur, which makes site searching rainbow mages more effective, there's no reason to make them /even better/ by giving out a free province.
I have a hard time believing that R'lyeh having 1 resource illithids is a reason to start with two opening provinces, and you shouldn't be changing the game just to balance against /one race/. I find this quite offensive. LA R'yleh doesn't even have a reputation like EA Neiflhem, so I'm not sure what, outside of your own experiences losing to R'yleh, you are basing this on.
Also, you shouldn't be changing the settings just to boost a race you are going to play in the game, and supposedly hamper another that could quite possibly be in direct opposition to your own. That's just silly. If you want more resource points, then buy productivity +3 for an extra 45%, and make sure that you attack a forest/mountain province first, don't adjust the game settings.
Jazzepi
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September 4th, 2007, 02:26 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Recruiting
Good nough. Tuning back down to default.
The real reason I suggested these two settings was because I was curious how it would turn out. Really, the R'lyeh thing was really just a crappy way of rationalizing this.
As for offensive, I apologize. I hadn't intended it to be, and my brain is functioning at half-capacity right now, thanks to a confused sleep schedule.
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September 4th, 2007, 07:47 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Recruiting
Quote:
Lazy_Perfectionist said:
Good nough. Tuning back down to default.
The real reason I suggested these two settings was because I was curious how it would turn out. Really, the R'lyeh thing was really just a crappy way of rationalizing this.
As for offensive, I apologize. I hadn't intended it to be, and my brain is functioning at half-capacity right now, thanks to a confused sleep schedule.
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It's okay. It just came off badly. I would recommend you stay with default settings until you have more experience. I think it's more interesting to tinker with the defaults once you've got a good grasp of how those effect the game.
Jazzepi
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September 4th, 2007, 08:20 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Recruiting
I'd like to join as Abyssia.
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September 4th, 2007, 10:35 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Re: Recruiting
You should balance the water nations power using the number of water provinces available. As a rule of thumb I belive a water nation should have 3/4 water provinces for each land province for a land player - So if you aim for 20 land provinces/land nation, give 15 provinces water/water nation. The water provinces should be connected to each other.
Since Rlyeh is the only water player you should not make the water mass huge in this game - I cannot stress how important this is. I got LA Rlyeh with a huge water mass in discordia and the game has not been much challanging this far.
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September 4th, 2007, 11:57 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Recruiting
Is Cradle of Dominions playable with 18 nations? It was the first one I considered, but it said for 8 to 10 nations.
The second map I considered was the standard 'Glory of the Gods', but I realized 122 sea provinces are too much unless we managed to find mod water nations.
The third map I considered was the multiplayer version of 'Glory of the Gods'. On one hand, there are 47 water provinces, but they at least are not one contiguous body of water. Though I'd feel better about having just two amphibious nations if I could carve up the western body of water into smaller, separate parts. Or if there's any balanced amphibious LA underwater mod nations... Unfortunately, that Oceania mod is only in the conceptual stage.
Advice on maps?
I suppose I could go looking through some dominions 2 maps, but I still need an eye for what I'm looking for.
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September 4th, 2007, 12:15 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Recruiting
CoD is playable with 18 players. It will however be an agressive game since we are all a bit cramped space wise early on - expect and prepare for rushers if we play this map

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September 4th, 2007, 12:20 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Recruiting
A little trouble fitting in Janlm.
R'lyeh, Mictlan, Marignon.
I can resolve this on my own, but first I'll ask for a volunteer.
Those natiosn are taken by MAJ_Disgrace, Evilhomer, Jazzepi...
Evilhomer has the exact same request list, so I can't ask you to change. Though I could work something out if I juggled more people.
On the other hand, MAJ_Disgrace selected random, and Jazzepi also selected Caelum, a nation that no one has yet taken dibs on.
I wish to apologize for various screenname typos, my player list is corrected now. I'll try to get your names right from now on.
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September 4th, 2007, 01:50 PM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Recruiting
hmm, its a bit dificult for me to get a good overview of this, which nations are still free?
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September 4th, 2007, 04:49 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Recruiting
Check my second post in this thread, Janlm. I maintain the most up-to date list there. There's two parts to it. A 'preferences' list, that allows for some flexibility in filling in nations and is kept on hand incase I need to juggle nations to accommodate people, and a fluid, changing 'nation-player' list. I'll format that post for more easy reading.
If you want the simplest path, look at the second list, and select an empty slot. However, you can request nations already taken since I've had almost everyone list three options. However, there are no guarantees there, and the best bet is just to pick one with an empty slot.
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