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  #1  
Old September 5th, 2007, 12:53 PM

parcelt parcelt is offline
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Default Re: Mara delay

True. But I'm pretty sure those troops have been there for a while, and pretty stable too (unlike what just appeared across the border).

I guess it is a bit presumptious to call yourself nation of Mara, if it implies you think you won already? (not yet, neighbour, not yet, ) On the other hand, positive thinking is half the work, right?
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  #2  
Old September 5th, 2007, 04:19 PM

sum1lost sum1lost is offline
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Default Re: Mara delay

I meant nation of yomi...

As for stability- the 60 soulless were already adjacent to your border. I merely moved them south to be across from your main army, along with their necromancers. As for the oni- they're about a dozen of them total, to support the undead. I was merely concerned by the slow buildup, and am withdrawing the majority of my forces this very turn.
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  #3  
Old September 5th, 2007, 05:25 PM

Warhammer Warhammer is offline
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Default Re: Mara delay

Vote yomi, oh wait, this isn't Werewolf!
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  #4  
Old September 5th, 2007, 05:40 PM

Snacktime Snacktime is offline
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Default Re: Mara delay

Hi everyone - I'm back from my trip, and would be pleased if we returned to the 30 hour schedule of before. Thanks for accommodating me over Labor Day.

Cheers! Oceania
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  #5  
Old September 5th, 2007, 09:46 PM

Warhammer Warhammer is offline
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Default Re: Mara delay

Cool, I'll be reseting the server time in a few minutes.
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  #6  
Old September 6th, 2007, 12:51 AM

Snacktime Snacktime is offline
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Default Re: Mara delay

or was it 24 hours? if so that's fine too. i'll get my turn in asap, sorry bout that.
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  #7  
Old September 10th, 2007, 02:45 AM

IndyPendant IndyPendant is offline
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Default Re: Mara delay

I suppose this could devolve into a he-said-she-said sort of thing, but...

Tien-Chi and I still had a 3-turn NAP in effect when he attacked me without warning. Make of that whatever you will. : )
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