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Old September 6th, 2007, 05:31 PM

jutetrea jutetrea is offline
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Default Re: Modding Forts


I fully agree, forts are just way too plentiful late game, especially in SP.

I have a "wish list" item of a troop producer with no associated fort. From there, increase the cost of forts x2,3 or 4. So just to produce troops may cost 800-1200 depending on terrain, but a fort will cost 1600-4800. Still available if needed, but much easier to build a troop recruitment camp.

Ideally it would be an option on the game setup screen so you'd have the choice of playing standard or low forts.

Actually, no one answered the question of: Can forts be modded directly?
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Old September 6th, 2007, 09:19 PM
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Amos Amos is offline
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Default Re: Modding Forts

no
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Old September 7th, 2007, 12:02 AM

Mr_Matt Mr_Matt is offline
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Default Re: Modding Forts

Thanks for all the replies.
By the way I didn't mean that sieging castles was hard I just feel it slows down the war to much when an enemy nation has say 50 provinces and 35 forts... meaning at least two turns to take each one unless you've a couple massive armies. Gets a little repetitive.

I've never tried the spell crumble and may have to try that some time.

As for the summons most of them I already use most of those mentioned. And for halving the cost of every unit in the game... it could work... but thats a LOT of changes and would be extremely time consuming. With school and work I just wouldn't have time.

Well since fort modding is unavailable I guess I'm stuck unless the devs could add fort mods in a patch.

MrMatt
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Old September 7th, 2007, 11:43 AM
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NTJedi NTJedi is offline
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Default Re: Modding Forts

Quote:
Mr_Matt said:
Thanks for all the replies.
By the way I didn't mean that sieging castles was hard I just feel it slows down the war to much when an enemy nation has say 50 provinces and 35 forts... meaning at least two turns to take each one unless you've a couple massive armies. Gets a little repetitive.

I've never tried the spell crumble and may have to try that some time.

As for the summons most of them I already use most of those mentioned. And for halving the cost of every unit in the game... it could work... but thats a LOT of changes and would be extremely time consuming. With school and work I just wouldn't have time.

Well since fort modding is unavailable I guess I'm stuck unless the devs could add fort mods in a patch.

MrMatt
I believe 'defensive AI' personality is probably more likely to build forts compared with the 'aggressive AI'. Not 100% positive since there's no details describing how the defensive, standard and aggressive AIs are different.
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