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  #1  
Old September 7th, 2007, 03:24 PM
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Edi Edi is offline
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Default Re: Mists of Deception -- exploit??

The battlefield enchantments staying up after the caster retreats is a red-flagged issue that's been on the shortlist for quite a while. I'll add Mists of Deception as a spell bug.
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Old September 7th, 2007, 03:57 PM

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Default Re: Mists of Deception -- exploit??

It also applies to artifacts edi.

In the Big Game the same race that used the wrathful skies retreat on me, has also used this tactic:

mage has forbidden light. The solar brilliance stays up the entire battle, even though the mage that has it casts returning and is gone after one round. A blind pretender(monolith) or chaff on battlefield, and the good army is blinded before it kills off the chaff.

If the forbidden light leaves the battle, solar brilliance should also leave.

BTW, I am not calling the users of these tactics exploiters. What I am saying is the result should not obtain.
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Old September 7th, 2007, 06:17 PM
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Default Re: Mists of Deception -- exploit??

It's the same issue.

Whether an enchantment is autocast by an artifact (Heat from Hell (Unquenched Sword), Solar Brilliance (Forbidden Light), Will of the Fates (Aurgelmer's Sword) or a regular item (Banner of the Northern Star) or a mage or the autocast being the property of a certain monster (Darkness for Mandaha etc), this bug tends to manifest the same way, i.e. enchantment stays in effect even if source leaves battlefield.
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Old September 8th, 2007, 03:34 PM

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Default Re: Mists of Deception -- exploit??

I don't think this is a bug, but a feature.

At that level of play, if all spells dropped when the caster left then you'd rarely see a use for battlefield enchantments like this. This level of play is so deadly that most battlefield spells rarely are as effective as just having one mage casting blasting spells, so nerfing them further would be to nerf them out of play.
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Old September 8th, 2007, 03:55 PM
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Default Re: Mists of Deception -- exploit??

It's only a question of keeping a mage alive. There's no way to target the one mage who cast a battlefield spell, so it wouldn't be any more dangerous than having that mage cast blasting spells. Their effects end if a mage dies, but if he doesn't, they can be used to great effect, while blast spells provide quick results, but usually affect much fewer enemies at a time.
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Old September 8th, 2007, 05:51 PM
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Default Re: Mists of Deception -- exploit??

Quote:
K said:
I don't think this is a bug, but a feature.

At that level of play, if all spells dropped when the caster left then you'd rarely see a use for battlefield enchantments like this. This level of play is so deadly that most battlefield spells rarely are as effective as just having one mage casting blasting spells, so nerfing them further would be to nerf them out of play.
It just so happens that we have Kristoffer on record being surprised that battlefield enchantments did not end when the caster left the battle and saying this should not happen, so it's a confirmed major bug.
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Old September 8th, 2007, 10:59 PM

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Default Re: Mists of Deception -- exploit??

If you can end a global by killing the caster, you should be able to end a battlefield enchantment the same way, IMO (and for item-autocast spells, by killing the item's wielder). Retreating is a bit more of a grey area, but because of this type of exploit, I think it's better to not allow battlefield enchantments by a retreater to stay in effect. (Call Horror x4, Returning is still ok though - once they get rid of the horrors the battle will end.)
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Old September 11th, 2007, 04:30 AM

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Default Re: Mists of Deception -- exploit??

And Kris O. is also famous for saying that he doesn't know every feature of the game unless he goes back and looks at the source code.... and thats not surprising, considering that he's the content developer and the other guy does most or all of the programming.

But back to the discussion:

Killing one mage is really easy in the late game. You send in a few high HP mages to cast battle field-destroying magics, and the anyone with merely human mages loses (which is the vast majority of nations).

At least if the spells don't leave the battlefield, then everyone tends to die (meaning that its a costly tactic for attacker and defender).
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Old September 11th, 2007, 04:54 AM
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Default Re: Mists of Deception -- exploit??

This whole discussion comes as news to me. Casting battlefield enchants and running away is a relatively common tactic in MP games... I've used it many times and had it used against me.

Because the spells function the way they are described (they say the caster has to die to cancel the spell) I'm not sure why people assumed this was a bug in the first place...
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