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  #1  
Old September 7th, 2007, 05:22 PM

Renegade 13 Renegade 13 is offline
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Default Re: OT: The Future of Computer Strategy Games

I'm really looking forward to Crysis, and also picking up Bioshock when I next make it into a gaming store. FPS's can be quite enjoyable, though usually just when I want to relax and not think for a while!
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Old September 8th, 2007, 10:45 AM
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Default Re: OT: The Future of Computer Strategy Games

Scott had a blog entry recently about how formulaic FPS games are.
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Old September 8th, 2007, 12:28 PM
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Default Re: OT: The Future of Computer Strategy Games

I just saw a commercial for the Wii and I think it was Metroid, looked like a point and shoot type of deal. So does this Wii thing vibrate too to simulate recoil? That would pretty cool it did.

Anyways back game interface development and the future. I think if this Wii thing takes off I would like to see the ability to have kits one could purchase or a shell that they could place around their Wii type controler to simulate an actual pistol, SMG, assault rifle sized weapons and weights. Machine gun sized weapons too, no more Rambo games of players running around with M60s toting them like SMG's could be a good thing.

Also a recoil system to simulate an accurate recoil for those that love realism and a weight kit to replicate that actual weight of a specific weapon to add how quickly fatigue can set in after lugging around an assault rifle at the aiming position for 10 or 15 minutes. To reload, one would actually have to take out the magazine and put it back in and charge the weapon. For those that realy want to immerse in realism, highly realistic shells or kits could be purchased of their favorite weapon.

I think for $50 -80 for each size, $100 - $200 for highly accurate replicas, I would buy one in each size or ($150-for a pistol, SMG, and assualt rifle), just for the realism approach. That might even be high considering that they are just plasic shells with a recoil motor, a weight kit to simulate the appropriate weight, and replaceable magazine and charging mechanism.

How does one move around one might ask. Those little running pads of course. No more critism of the video game generation having weight problems. You can get in shape and shoot your buddies all at once.
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Old September 9th, 2007, 09:26 PM

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Default Re: OT: The Future of Computer Strategy Games

Quote:
Tnarg said:
Anyways back game interface development and the future. I think if this Wii thing takes off I would like to see the ability to have kits one could purchase or a shell that they could place around their Wii type controler to simulate an actual pistol, SMG, assault rifle sized weapons and weights.
I don't know about weights. It might not be fun. Sometimes too much realism is not a good thing. An M4 Carbine is pretty light, but when you add CCOs or ACOGs for sights, PEQ2 or PAC4 for night vision targetting, tactical light, forward pistol grip, hopefully not a M203 grenade launcher, etc, you get over 15 lbs easy. That ain't fun to carry around for too long.
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Old September 10th, 2007, 06:43 AM
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Default Re: OT: The Future of Computer Strategy Games

Quote:

No more critism of the video game generation having weight problems. You can get in shape and shoot your buddies all at once.
Nah, the anti-gamer crowd will just shift focus:

KILLER VIDEO GAME GAVE MY FAT-*** KID A HEART ATTACK!!!
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Old September 8th, 2007, 10:58 AM

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Default Re: OT: The Future of Computer Strategy Games

Bioshock *is* another Oblivion, in my opinion. Yeah sure, it's better than most games out there right now, but that's because of the lousy quality of today's games in general, not because Bioshock is anything special. It's a shoot-em-up with some more variation than usual in how you can kill things.

Personally I don't think it gets anywhere near System Shock 2, the 'spriritual' predecessor. And as with just about all sequels now a days, it's been very much dumbed down and <made for consoles>. Away is the neat skill system of SS2, away is the Inventory system, away is the chemicals-needed-for-research( now you just spam the fire button while holding a camera ), say hello to another magical quest compass, etc.

Fun for a few hours, but nowhere near the classic that is System Shock 2, and the changes very much show that it's made first and foremost for consoles. Another Oblivion.
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