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September 8th, 2007, 03:34 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: AI Questions
Then say that it sucks!
Its less insulting than saying that the AI has no strategies at all. At least "sucks" is an opinion. Not stating as a fact that no effort was made. OK the ****ing AI SUCKS IT SUCKS IT SUCKS IT SUCKS. (against any player that has played more than a few dozen games against it or read the forum telling you how to beat it).
Next round?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 8th, 2007, 04:15 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: AI Questions
Don't act like I'm kicking your wife in the teeth.
If you need more than a few /dozen/ games practice or some recycled exploit from the forums to beat the AI, I can only conclude that you're the one who sucks :]
I beat the AI first game, on normal. I moved to impossible. Found it very easily beaten, not with exploits or bless rushes, but simply with PD and sensible use of troops, not throwing them piecemeal into a meat grinder. Now I stale for 4 turns or so at the start of a game and set the AIs scales etc up myself to avoid it going for misfortune turmoil death and some insane useless bless. I still have plenty of fun with SP, but the AI continues to suck some of the enjoyment out of it with its 'strategy'.
I should point out here that I'm not even any good at dom3 or any other strategy game like it.
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September 8th, 2007, 04:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: AI Questions
I agreed that it sucked.
I dont know of any AI that doesnt suck against some one who has played enough games to know the game.
But it does have features that can be worked with to improve it. Since we arent going to get extensive rewrites we might as well work with those or toss all of it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 8th, 2007, 07:01 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: AI Questions
The Dom AI is just throwing hordes of troops at you, so the only thing you have to do to win is to keep the attrition low for you by buying high PD and only high end troops who dont die in a battle.
I think it would be a major improvement for the AI, if she would remember that she attacked a province with 100 units before and that she was defeated so that she would take 200 units the next time. (Or even simpler, that the AI just attacks only every second turn, so the invading armies would be twice as strong)
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September 8th, 2007, 07:14 PM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
Posts: 146
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Re: AI Questions
heehee. Backed down again.
We do not have any more problem with G now that Somber is moderating him.
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September 8th, 2007, 08:43 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: AI Questions
Quote:
Gandalf Parker said:
But it does have features that can be worked with to improve it. Since we arent going to get extensive rewrites we might as well work with those or toss all of it.
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True... the #startspell would greatly improve the AI, if it eventually gets fixed.
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