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  #1  
Old September 8th, 2007, 11:38 PM
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Default Re: quicky update

work is progressing, i have something now that allows for the overall land percentage to be more or less specified. i have to run some tests to figure out a few constants in my algorithms, but things are looking good. maybe some screens soon.
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Old October 12th, 2007, 07:24 PM
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Default Re: quicky update

ok, land percentage can be closely specified, close enough that no one ought to be able to tell the difference anyway. you can also specify whether the generator should try and put water or land in the center of the map. don't mind the dots, theyre for debug.

screens:













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Old October 12th, 2007, 08:53 PM
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Default Re: quicky update

Those look cool. Kinda TRON. Keep that look as an option in the final version (you'd have to swap borders and province centers I think).

Keep up the good work, and thanks for the update PB!
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Old October 27th, 2007, 07:31 PM
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Default Re: quicky update

so, finally been working on some graphical stuff, as i think i am fairly satisfied with the landmass generation algorithm. now, one of the nice things about c# is that it has a fairly good graphics library (at least for my purposes). what this means for you, is that you get to use textures in the maps. here is an example screen:

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Old October 27th, 2007, 08:55 PM
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Default Re: quicky update

Now we're talking.
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Old October 28th, 2007, 04:37 AM
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Default Re: quicky update

Lookin' good ph!
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Old November 5th, 2007, 08:42 PM
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Default Re: quicky update

terrain types (plains, farms and such) are coming along. still a few quirks to work out, but the groundwork is done. here's a new screen:



* the mossy looking stuff is the texture i used for plains, no other terrain types in there yet, so it's just water, bare land and plains at the moment.
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Old November 8th, 2007, 07:41 PM

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Default Re: quicky update

This is looking really exciting PH. Keep up the good work.
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