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September 9th, 2007, 01:01 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Mods
Not bad. With seventeen water provinces in the southeast lake, there's room for existence between two nations, both amphibious. And if one of us does die off (me, most likely), it won't be too much water.
It also gives me some possibilities to use sailing, although it won't be of much use in over half the map. Frankly, if you haven't tweaked it at all yet, its much better than I expected. The sea provinces are the right size and shape to be useful, even if the world isn't my own personal water park.
I'd be happy to use this one, though if it's no trouble, I'd like to see another one with two livable-sized separate bodies of water, so that I don't know if R'lyeh's waiting for me. A little more suspense until I get my scouts out and about.
On the issue of this one... If you're thinking its' rather featureless, you could maybe use gimp's clone tool to extend a few mountain ranges or make an area a swath of nostart wastelands with higher odds of having a magic site. You know, just to encourage territorial warfare. The forests do give it some character, though, especially with Pangaea around.
Stuff like that's up to you though. For a random map, this one meets my expectations. Once you tweak the mountains, I'll say thank you, and anything else is just wasabi on the sushi that will be R'lyeh.
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September 9th, 2007, 12:01 PM
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Private
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Join Date: Aug 2007
Posts: 7
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Re: Mods
Since some non mod nations have opened up, im fine with taking tien chi over sylvania.
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September 9th, 2007, 02:49 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Mods
Great. That simplifies things. Thanks, Ramz.
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September 9th, 2007, 03:03 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Thanked 3 Times in 2 Posts
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Re: Mods
I'll generate a few more maps and post the best here in a bit.
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September 9th, 2007, 06:21 PM
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Second Lieutenant
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Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
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Re: Mods
I don't suppose Midgard is still open? I'm having second thoughts about the amount of micro-management that a late game Ermor would require. If Midgard is still open, I'd like to switch to them, even if it does mean you will have to re-title the thread.
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September 9th, 2007, 07:37 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Mods
Midgard is still open. it's no hassle to re-title.
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September 9th, 2007, 07:45 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Mods
<< *resists the urge to change from Caelum to Ermor...*
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