|
|
|
 |
|

September 10th, 2007, 11:38 AM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Blood Magic, Demon Knights, and Vampires
Ethereal are not thematic. Vampires were not ghosts last I looked. Perhaps that they could have a change shape command and become an ethereal cloud of mist.
|

September 10th, 2007, 11:41 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Blood Magic, Demon Knights, and Vampires
Mistform would be more thematic, though it doesn't really work the way traditional vampire mist abilities do.
|

September 10th, 2007, 01:17 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Blood Magic, Demon Knights, and Vampires
Vampire lords (and LA Ulm counts) have blood magic, so they can sabbath slave. Assuming you have some other astral/blood mages you can uber buff them - have a couple communion masters cast invulnerability, fire shield, phonix pyre, soul vortex, breath of winter, hell power, etc. etc. Use cleverly timed reinvigoration to keep from overfatiguing them with off path spells, and use the communion boost to cast whatever nasty battlefield enchantment you have available (wrathful skies, foul vapors, grip of winter etc.) Have the masters withdraw and the slaves attack. You get pretty ridiculous immortal kamikaze killing machines with a good chance of wiping out entire armies and little chance of any losses on your side.
Oh, regular vampires - which you'll have for free from your vampire lords are great in this situation to cause a distraction while your communion goes off - who cares if they die in droves? Best to berzerk your Vampire Lords though, don't want them routing because the chaff dies.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

September 10th, 2007, 01:35 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Blood Magic, Demon Knights, and Vampires
Careful with communioned hell power. It horror marks the slaves, doesn't it?
|

September 10th, 2007, 01:41 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Blood Magic, Demon Knights, and Vampires
Yes it does, but on immortal kamikaze units that doesn't really matter. Even if you're pretty terribly horror marked (20+) you don't get a horror attack anywhere near every round. As long as you stay in dominion and don't give them items (as befits a kamikaze squad) then it doesn't matter terribly much if your guys are occasionally eaten by horrors. Granted, you don't want to horror mark them for every border skirmish, but it is a small price to pay if you use it to kill a big scary army.
If you're particularly wicked have an otherwise tough dude equipped with two shields of the accursed run forward to let the enemy's front lines whack at him for a couple rounds while the communion is going off. Now those hell power spawned horrors just add to the carnage instead of working against you. Unless he's berzerk your shield wielder will quickly get overwhelmed by fear from the horrors drawn to his location and book it out of there so you've a good chance of him living considering he's got +18 defense from the shields.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

September 10th, 2007, 02:02 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Blood Magic, Demon Knights, and Vampires
Yeah, the thing about Demon Knights is its almost always better to do blood stones with anybody who can summon them with the exception (as mentioned above) of Ritual of the Five gates and Infernal Crusade. One nice thing, by the time you can cast Infernal Crusade you can also summon Demon Lords (using just blood magic) and there is at least one (maybe two...I don't remember) demon lords who can cast Infernal Crusade. I find it much more likely to amass them (along with several other useful units) by casting ritual of the five gates. Its a fairly cheap spell for what you get, the only hang up being B5 mages probably aren't falling off of trees - but then again it isn't terribly difficult to get 3 blood boosters.
If you do have earth mages, weapons of sharpness, legion of steel, strength of giants, bloodlust - now there's a damn scary force of hell knights.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

September 10th, 2007, 09:23 PM
|
Second Lieutenant
|
|
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
|
|
Re: Blood Magic, Demon Knights, and Vampires
Demon Knights are wonderful troops, indeed, B5 mages aren't actually too rare: Athame+Brazen vessal on a regular B3 dude works.
In a recent game, I had a god up to B12, casting infernal crusade when I could.
Well, up until about when my demon knights discvered that they weren't shock immune.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
|

September 15th, 2007, 01:56 PM
|
 |
Corporal
|
|
Join Date: Aug 2007
Location: SoCal, USA
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Blood Magic, Demon Knights, and Vampires
Quote:
thejeff said:
Mistform would be more thematic, though it doesn't really work the way traditional vampire mist abilities do.
|
Hmm, i'd either work that into the Immortality abilty or give them a Glamour ability to simulate the "stealthy" nature of Mistform.
However, what makes Ethereal so powerful is the fact that it allows the caster to fight, which doesn't match the idea of Mistform rendering the caster impotent for the duration.
__________________
"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin
"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html
The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain
http://www.lolthulhu.com/
-Props to S.R. Krol
|

September 15th, 2007, 10:23 PM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Blood Magic, Demon Knights, and Vampires
How about having vampires shape shift on death into a form that is effectively invulnerable and harmless. Give that form negative regeneration and shape shift on death back to the first form. Maybe only in the dark?
|

September 16th, 2007, 12:47 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Blood Magic, Demon Knights, and Vampires
Uh,... if you have vampires turn into something on death and that thing turn into a vampire when it dies, they'll be in a loop and might be completely impossible to kill in combat (or maybe afflictions will kill them eventually).
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|