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Old September 11th, 2007, 12:21 AM
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Default Re: Small Mod Experiment

Quote:
Ragnarok-X said:
How about something like the heavy foot of gouverment similar to MoO3. An increasing empire will need to get more and more buerocraty, decreasing your overall effience by a certain amount for each system occupied (i.e. - 0.5 % income for each system after the 6th or what). You can do researches or something to lower the malus.
That was one of the single most annoying aspects of MoO3. Sure, it never accounted for much of anything, but it got irritating enough to be noticeable. Then, you could just reset it by changing governments and changing back on your next turn. Yeah, that game was silly...

I think that would be possible by putting it into a variable on every building's maintenance equation. As in, call for the number of planets in the empire and alter the maintenance based on that. A really basic version...

Code:
(main maintenance formula) * 
(1+(get_empire_colonized_percent_of_map/100))



In that case, you would get a 1% increase in maintenance for every 1% of the map you controlled. This can be modified for extra flavor, such as adding a tech that reduces this problem.

Code:
(main maintenance formula) * 
(1+((get_empire_colonized_percent_of_map/100)*(100/(100-get_empire_tech_level("Steamlined Government"))))



With some mathematical magic, you can make it even more crazy. If you just change that 100, it goes from being a straight percent to more increase. If you make it 50, for example, you would end up doubling your maintenance when you controlled 50% of the map. You could also make it exponential or whatever if you so desired. That's a bit sadistic, but it WOULD prevent somebody from conquering the universe on turn 30.

As for a faster-increasing version...

researches or something to lower the malus.

[/quote]

That was one of the single most annoying aspects of MoO3. Sure, it never accounted for much of anything, but it got irritating enough to be noticeable. Then, you could just reset it by changing governments and changing back on your next turn. Yeah, that game was silly...

I think that would be possible by putting it into a variable on every building's maintenance equation. As in, call for the number of planets in the empire and alter the maintenance based on that. A really basic version...

Code:
(main maintenance formula) * (get_empire_colonized_percent_of_map/5)



Your maintenance would double at 5%, triple at 10%, and so far.

edit: line breaks added
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