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September 11th, 2007, 04:03 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The game, from Caelum\'s viewpoint
Jeez, you really seem to hold a grudge easily. I mean, just a little accident with that harvester (whether you believe my explanations or not), and now I am a biggest backstabbing liar?? We also had some mutually beneficial dealings earlier in the game, IIRC?
Anyways, if that's how you want to take it. I should say that if little things like that, or discussions about NAPs and whether they're violated or not, etc, are such game-ruining experiences for you, you're better of not playing MP (as you mentioned yourself I think). Too bad, I thought it was a nice game.
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September 11th, 2007, 04:36 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Pity
The game from everyone's viewpoints are going to be dramatically different. I was hoping for a post-game from everyone because this has been such a great game, from my standpoint.
What has separated this game from the other Dominions MP games I have played has been the diplomatic aspect. Diplomacy has played a much larger role in this game than in any of the other games I have played (a whopping total of 2, one before, and one I started after this one). Anytime you have diplomacy in a game, you are going to have a he-said/she-said post-mortem. People view things in the context of their surroundings.
I'm going to have a fair sized post-mortem when all is said and done. I'm going to go turn by turn to do it, because things were nuts for a while.
If this game turned you off from MP Dominions, I would suggest trying another game. But, be forewarned any game that has as much diplomacy as this one did (my other Dom3 MP games you could hear a pin drop), is going to arouse passions.
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September 13th, 2007, 04:08 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Pity
Well, crap.
I'll do my best to get my turns in, but uni stuff has got my *** beat. I don't really have the time to complete my turns consistently, even on a weekly basis. I'll do my best, but I will inevitably stale a few rounds here and there.
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September 13th, 2007, 11:20 AM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pity
If it would help you out I wouldn't mind moving to for example a 48hr schedule?
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September 13th, 2007, 12:23 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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48 hr schedule?
I'd certainly be up for doing this. We can keep it on quick host so if we get the turns in early we can keep it moving.
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September 13th, 2007, 05:00 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: 48 hr schedule?
OK, executive decision time here, we're moving to 48 hour host and leaving quick host on.
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