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  #1  
Old September 11th, 2007, 06:06 PM
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Default Re: Hosting change

Hi, would it be possible to postpone the hosting, say 12 h?
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  #2  
Old September 11th, 2007, 06:24 PM
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Default Re: Hosting change

I am sure Valerius will do that for you Kristoffer. You might want to PM him, just to make sure.

Should we switch to 72hr hosting, to give everyone (the remaining 5) time to do quality turns? Or should we stick to 48hr?

Its been a very enjoyable game, no need to spoil it by people stalling or rushing turns.
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Old September 11th, 2007, 08:09 PM

Valerius Valerius is offline
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Default Re: Hosting change

Hi everyone.

I have postponed hosting by 12 hours. New hosting time is 18:55 GMT Wed.

I also wouldn't mind switching to 72 hour hosting if there are no objections.
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Old September 12th, 2007, 12:11 AM
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Default Re: Hosting change

I concur.
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Old September 12th, 2007, 02:57 PM
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Default Re: Hosting change

Sounds ok with me.

I've had less time to spend on turns lately, so I feel a bit rushed generally.

BTW, next week I will be away monday to thursday. I intend to get JK or perhaps JO to sub for me. It shouldn't be a problem. They are both somewhat aware of my current game situation.

BTW, gratz Meglobob to a rahter unpleasant surprise. It was sloppy of me not to have a castle finished there, nor scripted mages . They were once, when Eriu was still around.

Also a message from the Lawgiver, still juggling with his talking head:

"ehhh,m pfff, hhssss. -- Nehmhh, I ssssay. *clacks with jaw and tosses head against the wall* Hss Hss Hss."

ill feeble minded from a bongrinding experiment. Most annoying effect ever . Turned out that is was not working as it should. So I suppose it was put to good use regardless of how I liked the results.
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Old September 12th, 2007, 03:46 PM
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Default Re: Hosting change

Quote:
Kristoffer O said:
BTW, gratz Meglobob to a rahter unpleasant surprise. It was sloppy of me not to have a castle finished there, nor scripted mages . They were once, when Eriu was still around.
I have known about your gargoyle factory for sometime, but it only occured to me last turn I could take it out. Btw is Forest Dome working as intended? It did not stop a single one of my mages cloud trapezing in, either I have the luck of the gods or theres a problem.

Quote:
Kristoffer O said:ill feeble minded from a bongrinding experiment. Most annoying effect ever . Turned out that is was not working as it should. So I suppose it was put to good use regardless of how I liked the results.
Yes, it should only give crippled affliction, not feeblemind affliction. Still I am not complaining...

Lord Flashheart beloved of the Seraph has come to his current sad state after single handedly fighting a troll horde, lead by a troll king. After slaughtering the trolls with ease, the Troll King stepped up and smashed Lord Flashheart with one of the greatest blows ever seen. Dazed and confused Lord Flasheart ripped the Troll King into many pieces but ever since that day, his actions have been somewhat erratic and he has a tendenancy to dribble....

The Seraph vow that one day Lord Flasheart will be whole again...no matter how long it takes. Even now we seek the Spenta of the Healing Waters.

Oh yea btw, Hidden In Snow is a great spell when it only costs you 39W gems...

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Old September 12th, 2007, 06:02 PM
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Default Re: Hosting change

> Hidden In Snow is a great spell when it only costs you 39W gems...

And with a 3,3,2 and another 2,2 mage in the first casting

> Yes, it should only give crippled affliction, not feeblemind affliction. Still I am not complaining.

The feeblemind was only a side effect of 3 an dmg. It should give the entire army limp or cripple depending on MR. I rather fight limp and crippled mammoths than mammoths with 1 p dmg. I think the spell is fixed now, but unfortunately penetration bonus doesn't work on secondary spell effects (IIRC). Also it is mundane dmg, so fog warriors doesn't get removed by it.

> Btw is Forest Dome working as intended?

Yep, I blocked one of my own cloud trapezes and had a laugh a couple of turns back.

Also Frost dome works as intended. My mages casting raging hearts had flame skulls giving them fire susceptibility regardless of their frost rings. It took me a while to understand what happened. I actually looked in the code to see if frost domes were not cold dmg.
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