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Old September 12th, 2007, 12:38 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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I'm not quite clear as to what this "SemiRandom code" is. Would you please clarify? I'm not even sure whether its animal, vegetable, or mineral.

...
I mean... mod? Coding language? something you just thought up? Some utility I haven't seen yet, although I haven't been looking for any quite yet?
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Old September 12th, 2007, 12:56 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Sitting on the fence

Quote:
Lazy_Perfectionist said:
I'm not quite clear as to what this "SemiRandom code" is. Would you please clarify? I'm not even sure whether its animal, vegetable, or mineral.

...
I mean... mod? Coding language? something you just thought up? Some utility I haven't seen yet, although I haven't been looking for any quite yet?
The SemiRandom program uses map commands. You can use it to randomize things in a map and then play it. It does a better job than my totally chaos programs because it can place a pre-designed province properly. It can also load a logical god/scales creation for an AI. One built for Mictlan, or Pangaea, or Arcos which are all so different. Its a cool program.
some great province files here
Special Provinces, Unique Defenders.

Some examples of god files are in here.. the AI Conquers

Or a heavier conversation here...
SemiRandom

He also has a program to help you tweak the settings on the map generator in Dom3 to some more personal prefences (sh as colors) but those are actually two different projects which he has blended in one menu lately Idea Thread for SemiRandom
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Old September 13th, 2007, 04:23 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Half-assed Game idea- Assassination, Supers, Duels

Everyone needs to design an awake super-combatant. When their super dies, they lose. Any attack force must consist of their god and up to 5 national, recruitable commanders. There will be unit caps on the troop size. Say, 50 national troops. something else for Ermor. A defense force can consist of up to 10 commanders (who can be super-summons in their own right), and 100 troops, who can be summons?

Its obvious I haven't thought to hard about this. But the germ of the idea is there. It's not quite a deathmatch, but close. Keeping combats small scale in intent. Maybe allow attack forces more flexibility?

This would be best for less serious, smaller shorter games. A blitz. It can be fun to toy around with pretenders, and by restricting attack forces, we change the focus from conquests to specific battles.
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