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View Poll Results: Is clam-spamming too powerful?
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Yes, always, the astral gems are too damn good, especailly at the current price!
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4 |
4.55% |
Yes, but only in long games.
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29 |
32.95% |
Yes, but only sometimes, e.g. for patala, who also get easy hammers, or with wish, or alteration sites etc etc.
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5 |
5.68% |
They're about right, and shouldn't be changed.
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29 |
32.95% |
No, their utility is balanced by the research investment/cost in mage time/gem cost or whatever, especially if you want to wish (or other high level spell-spam.)
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16 |
18.18% |
No, they're no longer worth the investment/bother, especailly now tha I need nature/water mages to get them.
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5 |
5.68% |

September 12th, 2007, 03:35 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
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Re: Poll: Is Clam Hording Too Good?
I think clams are fine as they are, but I wouldn't mind seeing some anti-clam/gem producer spells just to add another layer of tactical complexity.
Maybe a global that stops all clam (maybe fetish and stones too) production while it's up. Or paradoxically makes them only function outside of a water province. A global that destroys 5% of them every turn it's up would be nice too, without, I think, being overpowering since any clam producer worth his salt has tons of astral gems for dispel.
Or maybe a province targeting spell that would shatter a certain % of items in a specific province, with lower cost items being more vulnerable and items over a certain gem cost being immune. A spell like this would not only add a clam-counter, but would be tactically useful elsewhere and limited by your ability to scout.
I also think clam income should be added to the graph.
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