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February 28th, 2002, 01:25 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Technology Trade (again)
Capnq:
If by that you mean:
"Trade you level 2 AND 3 in physics for levels 2 through 5 in DUC tech"
Then, you'd have to offer two copies of "physics" for four copies of "Projectile weapons"
EDIT: make that four copies, since you start with level 1 in Projectile weapons.
[ 27 February 2002: Message edited by: Suicide Junkie ]
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February 28th, 2002, 01:49 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Technology Trade (again)
No, I meant "Trade you Physics 2 for Projectile Weapons 4" comes out as
Offer:
Physics
Physics
Want:
Projectile Weapons
Projectile Weapons
Projectile Weapons
Projectile Weapons
to use your example. That's why I said it contradicts the manual.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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February 28th, 2002, 02:31 AM
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Shrapnel Fanatic
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Re: Technology Trade (again)
Which are you saying is the way it actually works?
From what I see, it works exactly like a deconstruct/analyse thing, where you have x copies of some component requiring tech A, and y copies of some other component requiring tech B.
(All on separate "ships" for analysing, of course)
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February 28th, 2002, 10:08 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: Technology Trade (again)
quote: Originally posted by capnq:
I have been told that to trade multiple levels of technology, you have to put it in the deal multiple times (which seems to contradict the manual). I have made successful trades doing it this way.
In which Version have you made the trades successfully, 1.49 ?
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February 28th, 2002, 10:55 AM
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Sergeant
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Re: Technology Trade (again)
I have done trades like this successfully in the gold demo. It seems to work fine.
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March 1st, 2002, 02:37 AM
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General
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Re: Technology Trade (again)
The game where I was told this was necessary was back in 1.41. While I was testing this in 1.49, I finally twigged on what you meant in your deconstruct analogy, and discovered I was partly wrong.
Two examples from my testing:
Race A has Ship Construction 2, Projectile Weapons 4.
Race B has Ship Construction 3, Projectile Weapons 1.
If A proposes
Give:
Projectile Weapons
Want:
Ship Construction
and B accepts, A gets Ship Construction 3 and B gets Projectile Weapons 2. (This is the part I thought contradicted the manual, but when I couldn't find where I'd read what I thought it said, I realized I was thinking of another game entirely.  )
If A wants to give B Projectile Weapons 4, he has to offer
Give:
Projectile Weapons
Projectile Weapons
Projectile Weapons
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 2nd, 2002, 08:45 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: Technology Trade (again)
Either I don't get it, or I am too stupid/blind, I am not able to trade the higher techs (except the basic techs) in ver 1.49. Is there a change to the earlier Versions ? I have tried almost everything now, e.g. gas colonization tech against DUC III (I know it is a bad deal), no chance.
[ 02 March 2002: Message edited by: PsychoTechFreak ]
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