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March 3rd, 2002, 09:16 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Technology Trade (again)
The 2nd test has worked, multiplayer game, I am on ship construction 1, the other race is on level 4, I ask for:
ship construction
ship construction
ship construction
And get all the Tech levels up to level 4.
There is another tricky issue about this, you never know, for what level the other race is asking for unless you don't know on what level it currently is.
If race A is on Physics 2 and it asks for:
Physics
Then it would actually ask for Physics 3, right ? But race B does not know that, it could be Physics 1 also which makes a lot of difference in the values of the trades.
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March 3rd, 2002, 06:46 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Technology Trade (again)
a nice way to fix this problem would be an additional tag on the trading items.... like select level...
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 3rd, 2002, 11:14 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Technology Trade (again)
I guess this is not a new finding, but the AI can also easily be cheated with the racial techs. You give your Organic Tech 1 to an AI without this racial trait and you get Physics 1, next turn you can repeat this and you get every 50,000 RP Tech for low.
Edit: I guess this is why I have found several AI entries with extremely large percentages for the trades (e.g. 30,000 %), because one could also get 50,000 minerals for nothing.
[ 04 March 2002: Message edited by: PsychoTechFreak ]
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March 4th, 2002, 06:06 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Technology Trade (again)
Question to AI Modders:
Regarding my Last post. Is this the reason why some of you have increased the trade percentages to high values, because the AI cannot determine if it can make use of a racial tech ?
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March 4th, 2002, 09:43 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Technology Trade (again)
Actually, you can cheat the AI with trades quite easily. For example, you could give an early AI Anti-Proton-Beams level 1. As higher level APBs are way down the research list the AI will now use the weak APB for quite literally 100 of turns where it was supposed to use PPBs until the high APBs are researched. To prevent this, I have increased the trade value requirements for my AIs. I have also taken some precautions that the AI will not design useless ships but it is not fool proof.
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March 5th, 2002, 03:29 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Technology Trade (again)
quote: Originally posted by [K126]Mephisto:
...I have also taken some precautions that the AI will not design useless ships but it is not fool proof.
Sounds interesting, I will take a closer look into your shipdesigns tonight!
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