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  #1  
Old September 13th, 2007, 09:18 PM
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Default Re: Collaborative Multiplayer, Humans Vs. AIs

For a collaborative Multiplayer game where humans verse AIs I recommend the following to provide the greatest game value:

1) Use map edit commands so all the AI opponents have a growth_3 scale. This helps prevent them from starving their own troops. Also have the AI opponents as allied.

2) Use map edit commands where one AI opponent is placed in a corner far away from the human opponents. Also give this AI opponent extra provinces and equipped SCs to guarantee a final challenge at the end.

3) Use map edit commands to place victory points on the map otherwise the game will last way too long. Probably have the capital of a strong AI with 5 or more victory points.

4) Ban specific spells such as 'send horror', 'ghost riders', 'flames from the sky' and 'wish' since the AI opponents also don't use these spells. These spells can also quickly crush AI opponents.
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Old September 13th, 2007, 10:28 PM
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Default Re: Collaborative Multiplayer, Humans Vs. AIs

Stealth nations make good allies because they can usually move thru your area.

Or high level spells of transportation

Other than that there is the trick of building a castle and putting no PD in that province. That allows an allied army to move thru that province without fighting you
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Old September 18th, 2007, 04:39 PM

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Default Re: Collaborative Multiplayer, Humans Vs. AIs

Thanks to all, we will try your suggestions and post our feedback
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Old September 19th, 2007, 11:22 AM
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Default Re: Collaborative Multiplayer, Humans Vs. AIs

I am assuming that you and your friends are relatively new players.

On a 300+ province map, I would recommend you set up victory points as the victory condition. I would use 8 to 10 victory points to win, and set up the victory points as follows: 1 victory point per capital, and approximately 15 one point victory point provinces. Maybe set up 1 to 3 two victory point provinces, but no more than that. (Actually adjust the winning Victory point requirement against the number of AI opponents in the game and the number of victory point provinces. If you group consists of 3 players, the winner should have to get 1/3 of available victory points.)

This will minimize that chances that one of your group will get bored with the micromanagement and time commitment that accompanies owning 40+ provinces and want to quit before standard victory conditions are met.
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Old September 19th, 2007, 12:51 PM

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Default Re: Collaborative Multiplayer, Humans Vs. AIs

On the other hand, the AI has no idea how to play using victory points, so it won't defend them any more than any random province. Unless it has forts there, in which case it will (potentially suicidally) throw surrounding troops at any sieging force.
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