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September 13th, 2007, 11:58 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Changing Man, wanting Zombies.
I had to ask this at one time not so long ago.
First question, do you know how to create your pretender without starting a new singleplayer game?
Second question, do you know where to find your pretender file?
Simplest answer is to attach the pretender file to an email addressed to (obscured for spambots) pretenders[at]llamaserver[dot]net with the subject line "BAG". Without quotes, of course.
One of these days soon, I'll update my FAQ post on this.
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September 14th, 2007, 09:10 AM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
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Re: Changing Man, wanting Zombies.
thanks, that was easy.
__________________
Ask not for whom the bell tolls, it tolls for thee.
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September 14th, 2007, 02:24 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
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Re: Changing Man, wanting Zombies.
So, setup is all done, and it's time to e-mail Gods? Or did you just explain for later?
Where can I get map and mods, for testing? I wanted try my design before submitting.
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September 14th, 2007, 02:37 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Changing Man, wanting Zombies.
Maps not yet done. The game cannot start. But gods can be emailed in anyways. You don't need to send in your pretender until we get the map together, but the system will accept them if you want to send them in before you forget, or something like that.
So, setup is not all done, but you can email your gods at any time you'd like, and resubmit if you have a change of heart.
I'll be randomly generating a few maps this evening, tomorrow evening, and Sunday. At that point, I'll upload some of what I think are the most interesting, and then Velusion and I will select one and work through it.
Fortunately, Friday, Saturday, and Sunday evenings can not be hijacked by my job, just a need for sleep. So I can say with confidence that we'll have selected a map by monday or tuesday and started work preparing it. If none of the random generated maps I will create turn out to be suitable, we'll go with the best judgment of Velusion and the map he suggested.
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September 14th, 2007, 11:35 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Changing Man, wanting Zombies.
Precentage water = precentage area, not precentage provinces. Water provinces are larger, but fewer.
100 rugged, otherwise standard
20% water on a 300 province map yielded about 17, instead of the expected 60. I'll tweak ruggedness in the opposite direction, and then back to normal and then experiment with water levels. But my next two experiments are staying at 20% water, isolating just what Ruggedness does.
Try 2:
Ruggedness 0 gives me a map entirely full of water. Interesting. This may play a larger factor in the proper water distro than I expected.
Try 3: Rugged 5 produces a nice looking map, with two size 10-15 lakes. So, about 10% expected no of sea provinces.
Mark A
Try 4: Rugged 5 produces a ridiculously water heavy map, where the water area is more like 40 or 50% than 20.
Mark B
Try 5: same. This time, one expected size, somewhat large (maybe 30) province lake.
Try 6: Rugged 50. One frikkin huge water area- not as bad as the worst case of the 5 rugged, but a lot further from the 20% surface area than I expected. The number of provinces is fairly close, though.
Other unmentioned ruggedness tests... The higher the ruggedness, the more reliably low the water count is. Maybe this has something to do with how the game draws the terrain, and not the provincial divide? A search turns up the same question, but no answers I can find.
30-40 sea, rugged produces favorite results so far. I'll experiment in different ways tomorrow. Such as 20-20.
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September 15th, 2007, 01:04 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Potential Map
Here's a map I rather like the layout of. I'd like your opinions on it. But first, a disclaimer. Keep in mind that if I do use this map, I'll reduce the number of sea provinces, though not the total area of water.
P.S. Pooh. Can't upload a .7z seven zip archive.
Uploaded map in .zip, lossy jpeg preview on xs.to.

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September 15th, 2007, 01:29 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Potential Map
Looks fine to me. If you're going to reduce the number of water provinces all around. R'yleh shouldn't start anywhere in the left lake.
Jazzepi
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