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Old September 14th, 2007, 11:12 AM

Romulus68 Romulus68 is offline
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Default Re: Expanding Atmosphere Types

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narf poit chez BOOM said:
I have difficulty understanding what religious opinions have to do with planetary types. Or some of the other stuff you lifted. If you're going to copy-paste, at least filter.
Because, it can lead to other ideas and the more source material you have to draw upon the better. IE....pulling ideas together to make them cohesive and believable. You could have a very volatile atmosphere that lead to strict religious culture bound by harsh guidelines (so they don't blow themselves up), etc.

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Old September 14th, 2007, 11:17 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Expanding Atmosphere Types

That actually makes sense.
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Old September 14th, 2007, 12:07 PM

Raapys Raapys is offline
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Default Re: Expanding Atmosphere Types

Many neat ideas. I'd love to see the game take more factors into account when it comes to planets and colonies, though. Gravity, for instance. I imagine a low-G population would have great problems being productive on a high-G planet.
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