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  #1  
Old September 15th, 2007, 03:07 PM
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Burnsaber Burnsaber is offline
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Default Re: Potential Map

I heard from Sombre that Ulm Reborn mod already fixes the "undead bless" bug (since they have some blessable undead).
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  #2  
Old September 17th, 2007, 06:45 AM

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Default Re: Potential Map

When are you planning to start this game?
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  #3  
Old September 17th, 2007, 07:17 AM

calmon calmon is offline
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Default Re: Potential Map

@Lazy_Perfectionist

maybe you can change the thread title.

Write something like
"Game ready to start. One nation stil free to take (C'Tis)!"

With your text "Looking to replace Ctis" people could think this is a running game and they have to replace a player. But this isn't the case.

I would like to see this game starting. People will (and have) start to drop out if it takes too long to initialize.
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Old September 17th, 2007, 08:38 AM

Evilhomer Evilhomer is offline
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Default Re: Potential Map

In order to start the game, people need to start uploading their pretenders - less than half are uploaded so far.
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Old September 17th, 2007, 11:07 AM

Szumo Szumo is offline
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Default Re: Potential Map

Perhaps some people would rather know at least how many land and water provinces will be there before they design their pretenders...
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Old September 17th, 2007, 11:24 AM

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Default Re: Potential Map

I actually fall into that group.
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Old September 17th, 2007, 12:32 PM

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Default Re: Potential Map

I plan on pushing out a final map by Tuesday-Wednesday. I'll have to fix some other things. I don't know exactly what the water's going to look like. But I will tell you my plans.

Plan A: Left lake 10-12 water provinces. Right lake 10-12.

If I can't comfortably shrink the right lake, then plan B

Plan B: Left lake shrunk to six, unstartable (for either R'lyeh or Atlantis), and right lake mostly as is, with a few small cuts.

I much prefer Plan A. But anyways, there's a few potential problems I need to take care of. The northeastern most portion of land is all no-start, for instance, and not really connected to the mainland. Either a sailing nation (other than Atlantis) needs to be there (Who sails late era?) or I need to create ports/connections, or we've just increased the power of whatever amphibious nation starts there.

So... fixed starting position for Marignon or ports (draw connections) or both? Probably ports alone, so as to make it accessible to invaders or land-bound nation.

For starting points is the rule of thumb four connected provinces, or three?
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