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September 15th, 2007, 03:07 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Potential Map
I heard from Sombre that Ulm Reborn mod already fixes the "undead bless" bug (since they have some blessable undead).
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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September 17th, 2007, 06:45 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Potential Map
When are you planning to start this game?
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September 17th, 2007, 07:17 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Potential Map
@Lazy_Perfectionist
maybe you can change the thread title.
Write something like
"Game ready to start. One nation stil free to take (C'Tis)!"
With your text "Looking to replace Ctis" people could think this is a running game and they have to replace a player. But this isn't the case.
I would like to see this game starting. People will (and have) start to drop out if it takes too long to initialize.
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September 17th, 2007, 08:38 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Potential Map
In order to start the game, people need to start uploading their pretenders - less than half are uploaded so far.
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September 17th, 2007, 11:07 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Potential Map
Perhaps some people would rather know at least how many land and water provinces will be there before they design their pretenders...
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September 17th, 2007, 11:24 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Potential Map
I actually fall into that group.
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September 17th, 2007, 12:32 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Potential Map
I plan on pushing out a final map by Tuesday-Wednesday. I'll have to fix some other things. I don't know exactly what the water's going to look like. But I will tell you my plans.
Plan A: Left lake 10-12 water provinces. Right lake 10-12.
If I can't comfortably shrink the right lake, then plan B
Plan B: Left lake shrunk to six, unstartable (for either R'lyeh or Atlantis), and right lake mostly as is, with a few small cuts.
I much prefer Plan A. But anyways, there's a few potential problems I need to take care of. The northeastern most portion of land is all no-start, for instance, and not really connected to the mainland. Either a sailing nation (other than Atlantis) needs to be there (Who sails late era?) or I need to create ports/connections, or we've just increased the power of whatever amphibious nation starts there.
So... fixed starting position for Marignon or ports (draw connections) or both? Probably ports alone, so as to make it accessible to invaders or land-bound nation.
For starting points is the rule of thumb four connected provinces, or three?
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