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September 18th, 2007, 08:01 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Re: Most powerful nation
Removed.
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September 18th, 2007, 08:05 PM
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First Lieutenant
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Re: Most powerful nation
Blood doesn't require a castle, lab, or temple. Just a blood hunter and a pair of scouts, preferably in a low income province. At most one would need a castle and lab. A temple is entirely unnecessary.
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September 18th, 2007, 08:28 PM
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Lieutenant General
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Re: Most powerful nation
K,
One point I have to disagree on is demons. Demons are one of the reasons I had the trouble with you that I did. Immune to disease. That offsets banish.
Banish does not work well with Lanka's sacreds that have 30 hps and regeneration(even with h3 priests). The only way i managed to kill those capital only sacreds is with banelords that had 70 gems worth of items. And as you pointed out in another thread, they were easy to banish to the inferno or kill outright with life for a life.
One advantage of Lanka is it does not need thugs. It own troops are thugs and its national summons are sc's.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 18th, 2007, 11:39 PM
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First Lieutenant
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Join Date: Feb 2007
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Re: Most powerful nation
Removed.
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September 19th, 2007, 12:44 AM
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Lieutenant General
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Re: Most powerful nation
K, I hate to break it to you, demons ARE immune to disease.
Poison immunity does not provide protection from Miasma. I hate to educate my future foes in the Big Game, but I feel obliged to share knowledge.
Swamp Protection and being cold blood protect from miasma. Additionally demons and undead are both immune to disease.
That is a fact.
EDI, where r u to confirm this fact?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 19th, 2007, 12:48 AM
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Major General
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Re: Most powerful nation
Xietor, I had a thread about miasma earlier. Undead units can be diseased by it, but apparently it doesn't decrease their hitpoints or give them additional afflictions.
Jazzepi
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September 19th, 2007, 12:55 AM
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Lieutenant General
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Re: Most powerful nation
well, that is a technicality. Ok they get the symbol, but they suffer no ill effect from it.
If you do not suffer the ill effects of disease, then for practical purposes you are immune to it.
It is these type of things that unnecessarily cause confusion among even the experienced player base. All you need to know if you are playing or fighting against MA Ctis is that undead and demons are not affected by disease.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 19th, 2007, 01:10 AM
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Lieutenant General
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Re: Most powerful nation
Basically the only Age I play is the MA, so my knowledge of those races is pretty sound. I know some of the offshoots that are now ea and la from dom II.
Aside from that, my knowledge of the EA and LA races is pretty sparse. So I will defer to those that play those eras concerning issues of balance.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 19th, 2007, 02:02 AM
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Major General
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Re: Most powerful nation
Quote:
Xietor said:
well, that is a technicality. Ok they get the symbol, but they suffer no ill effect from it.
If you do not suffer the ill effects of disease, then for practical purposes you are immune to it.
It is these type of things that unnecessarily cause confusion among even the experienced player base. All you need to know if you are playing or fighting against MA Ctis is that undead and demons are not affected by disease.
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I think it's an important distinction, which is why I made it. If a new player saw their undead units getting diseased, and didn't understand that they don't suffer from it the same way that regular units do, they might very well be confused and assume that the undead units really aren't immune despite what they've been told. Lord knows there's enough bad information on the forums already to make casting doubt easy.
Summary : Being concise is important, it isn't just a technicality.
Jazzepi
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September 19th, 2007, 12:58 AM
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Sergeant
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Re: Most powerful nation
Quote:
K said:
Xietor,
Demons aren't immune to disease. I set up poison resistance items on my commanders to make them immune to your Miasma, then just let my troops get diseased. Since they regenerated due to the bless I was using and they tended to die really quickly, the never really picked up a lot of afflictions. I'm not surprised you didn't notice.
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I always find it amusing when someone who throws around the labels of idiot and fool makes a fool of themselves. Demons are immune to the Miasma, or else they are so resistant to it that through all my various experiences and tests I have never seen a demon affected by the Miasma. Poison resistance, on the other hand, does nothing against the Miasma.
Quote:
K said:
As for the SCs, only the mandaha really qualifies and as a high HP/large creature he is painfully weak to "no MR" spells(since the AI preferentially targets high HP creatures) and archery (since the Target Large Monster command loves them). He also costs 166 blood so I'm not sure he's worth it compared to a Banelord chassis since a Banelord is immune to Frozen Hearts and Drain (two key SC killers) and way cheaper.
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I assume you are speaking about Drain Life. If so, you are incorrect again. Drain Life works as normal on undead beings. Lifeless units on the other hand are immune.
Edit: Damn, too slow. Demons, undead beings (for the most part anyways), lifeless beings, cold-blooded units, and units with swamp survival are immune to the Miasma.
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Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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