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Old September 19th, 2007, 11:41 AM
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Default Re: Stats for a war wagon - suggestion needed

Quote:
Frostmourne27 said:
Just a note: if you give them low protection and high defense they will be super vulnerable to archers, unless they have a ton of hp. Def is not relevant to shooting. You could give them shield based armour though, which makes them unit harder to hit, but doesn't work vs. really strong hits, AN weapons and has 50% effect vs. AP.
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Shovah32 said:
Or they could have a high defence and a weak shield called 'wagon cover' or some-such that has low protection but very high parry value.
You are right, I'm using for now for test purposes a shield with parry value of 7 and it's good enough to not get killed with evry arrow. The results are that with poor armor (those of soldiers in fact, something like 8 for now) but high defense (from natural and shield) and the good parry value, the wagon needs to be ganged up by some soldiers to be defeated and resist pretty well to 'light arrow density'. It resist pretty well too against a knight charge, thing wich was the first purpose for me. I'll test it against a high density arrow rain to see if i should choose a higher parry value.

I'll try to make him enough good to not loose more than one crew against 5 standard infantry but to die swiftly if more of them come.
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Old September 19th, 2007, 11:52 AM
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Default Re: Stats for a war wagon - suggestion needed

Sombre,

You have a very intersting idea with that Warhammer wagon, and have found how to fire and move ! For my part i'll probably do two wagons, one clearly defensive with crossbows and a melee attack, and one offensive version with mostly melee weapons and maybe a short range ranged attack with low munitions just like javelins.

I will probably use idea you and Tichy suggest of disabling horses, will do some test.

Mine is for now returning to it's basic form only from form 2 (it has 4) and is eliminated at the end of battle in form 4 ( I consider it's too much damaged, crew is dispersed etc...)

In attachement you may see a very basic version of my full crew wagon, still needs improvements and original horses but it's better than using elephants for tests
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Old September 19th, 2007, 04:02 PM

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Default Re: Stats for a war wagon - suggestion needed

personally I'm not so much for new races, I usually play games with the races as is.. but a special province which anyone could find that would not change balance (I have this strange idea the game as is is balanced, I know it's not but it's the balance the makers gave it so it how it was meant to be , silly me

anyway a "tech" province with warwagons (I'd totally see this a a gnome laboratory (D&D gnomes) creating one strange thing after another (warwagons (in different sizes) and other strange stuff, guns maybe.. yea I'd like that much better than a separate race)

OW and use em as mercs... same reason equal acces to all = always balanced
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Old September 19th, 2007, 04:21 PM
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Default Re: Stats for a war wagon - suggestion needed

Are you still thinking about killing the horses?
I just ask because it does not seem to fit with dom3 standards. We have lots of mounted units and chariots and of the few that do have 2 forms its always the mount that lives not the rider, regardless of respective armour ratings.
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Old September 19th, 2007, 06:45 PM
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Default Re: Stats for a war wagon - suggestion needed

Good point Cor2,

For now I'm trying both solutions and still not decided, I will probably go with the most playable, fun one, but the point you underline is important as I try to integer the best my litlle mod in the Dom3 world. The fact of not killing horses would also simplify the unit and it's 'readibility' by players.

Aezeal :

I understand your point about straight not modded game, personally I'm developping this mod mostly for my own use cause I would like some east european mythology in the game . About balancing the races : in fact I don't care too much when a race (or unit) is underpowered, I just don't want it to be too strong. Dom 3 races are not all balanced but after all Dom3 world is not fair and I like it that way.
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Old September 23rd, 2007, 01:48 AM
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Default Re: Stats for a war wagon - suggestion needed

Well, going off of the Wagenburg used in the Hussite Wars:

http://en.wikipedia.org/wiki/Wagenburg

To start with, I'd have to consider something that large (Size equiv to Elephnant?) to be a Construct. This means it has good Protection, zero Defense, lots of HP and no issues with Morale

Being Wood, it would also be Vulnerable to Fire [img]/threads/images/Graemlins/Campfire.gif[/img][img]/threads/images/Graemlins/Campfire.gif[/img][img]/threads/images/Graemlins/Campfire.gif[/img][img]/threads/images/Graemlins/Campfire.gif[/img]

It would not be Sacred, with a high Resource Cost relative to its Gold cost.

Based on historical laagering tactics, they would have a Move of 1 in the field, but would be Immobile on the battlefield.

Essentially, the Wagenburg would simply be mobile battlefield barricades, backed by a contingent of troops. Not a bad tactic for dealing with chaff-heavy armies.
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Old September 23rd, 2007, 02:16 AM

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Default Re: Stats for a war wagon - suggestion needed

I wouldn't have it as a high hp construct, because enemies attacking it would obviously go for the crew rather than hacking at the wood.
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