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				September 21st, 2007, 02:25 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Pirate Nation!!
	
			 
             
			
		
		
		
		Burnsaber? were you gonna give me some feedback on the serpent riders?? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 21st, 2007, 03:35 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Pirate Nation!!
			 
             
			
		
		
		
		
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				Juzza said: 
Burnsaber? were you gonna give me some feedback on the serpent riders??  
			
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 Umm.. Serpent Riders? Color me confused. Is it a unit or a summon? I redownloaded the mod, but couldn't find them in the spell lists. I've been playing some more and I'm bruising MA agartha at the moment. I got a E1W1S1D1 Pirate Lord a while back. He's sweet.
 
I still have more to write, but I'll have to go work in a moment. I'll be back tonight!  
		
	
		
		
		
		
		
		
			
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				September 21st, 2007, 05:17 AM
			
			
			
		  
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				Re: Pirate Nation!!
			 
             
			
		
		
		
		did you redownload it after I made  
 
"Ooooh! I just came up with the most awesome thing!!! I did make some cavalry, but it looks kinda bland, buut! I was making a hero and I thought, heey! I could use this for a unit! though, I'd like some opinions on weather I should make it a hero or a unit permanently. And any balancing issues and weather or not I should make the mount survive when the rider is dead, check it out!!!!!! " 
 
that post?? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 21st, 2007, 05:31 PM
			
			
			
		  
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				Re: Pirate Nation!!
			 
             
			
		
		
		
		Oh, I can see them now. They seem quite cool -> for balancing them, I suggest taking look at Sombre's "Arga Dis"-mod. It has balanced recruitable fear troops. You should comapare the Serpents to them. 
 
Althought I have enjoyed palying the nation so far, I have a small gripe with it. Pirate Lords & Dread Captains are cool, but still the nation lacks a certain "oomph" thematically. I feel that it should be a bit more "piratey". I'm NOT talking about limp dudes with parrots and "y'arr"'s, but I feel that the nation should be a bit more disorderly. 
 
When I think of a city ruled by pirates, I think of a city made with vice & debauchery. Think of a darkest, seeping watering-hole near a harbor and extend it to a whole city. Perhaps you have different idea about it (I'm quite sure you do since you gave them resource & gold bonuses at capitol). 
 
If you want to go for a bit more "piratey" route, I'd like to suggest something along Thugs (I mentioned these earlier), Cutthroats (low cost assasin) and Crime Lords (these could all kinds of weird [censored], think of a mafia boss-> spy, summons thugs, etc..) 
 
But the "tamed sea monsters" idea has merit, they could give the nation a unique feel. You'd just have to be careful that the naton wouldn't start to revolve around them. You could perhaps do some national summons on that area? Asp Turtles with Howdah's occupied with 10 crossbowmen! They'd be like medieval tanks. 
 
But enough of that, I'll now move to other issues. 
 
1) I feel that Dread Captains are overpriced. a d2 mage for 180 gold? Sure they are Amphibious, but still. 180 gold for D2? Currently I recruit one to do "Dark Knowledge" and then completely forget about them. They also still have mapmove 4. They need to be more badass to justify their gold cost. 
		
	
		
		
		
		
		
		
			
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				September 21st, 2007, 06:38 PM
			
			
			
		  
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				Re: Pirate Nation!!
			 
             
			
		
		
		
		ahh thanks, I've made lots of fixes in most areas. I increased their cost by 50 and I might go even more their pretty good. I've also made the serpent fight on the for the rest of the battle, once the rider is dead. I like the idea of the Cutthroats, I'll need to post my other replies later, in a rush. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 22nd, 2007, 04:08 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Nice Mod
			 
             
			
		
		
		
		That's a nice mod. It reminds me of the nice  Dwarf Pirate mod.  
I would love to see some units throwing knives and maybe nets. And i miss a hero with an eye-pecking parrot :-) 
 
For historic reasons, i think that (iron) ring-armor was too  heavy for duty on ships. Maybe some sort of leather armor would be more thematic.. of course that means the pirates need some sort of shield  or national Air-Shield spell. 
 
The merc's are very fine made. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 22nd, 2007, 10:15 AM
			
			
			
		  
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				Re: Nice Mod
			 
             
			
		
		
		
		Well, considering the ring mail curases  don't give any decrease in defence or increase in encumbrance, I think it's okay for them. 
 
Knives, maybe, I would like to add at least two more units hopefully with very low res cost, so they can be sorta levied fast. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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